METR1C's Recent Forum Activity

  • Hi Ashley

    I created a bug under - Bug - Type: unhandled rejection #1387

    Do you have any idea how i can even open my project without it having to look for the image object that is missing? I dont know what was so special about this particular image that is stopping C3 from opening just because its no longer in the project.

    Thanks

  • Hi Ashley

    I removed an object in C3 and now every time i open my project it crashes. Error info below. Is there anything that can be done? I really dont want to redo 4 hours of work...

    "Error report information

    Type: unhandled rejection

    Reason: Not an object: 'BgScroll' is not an object name

    Construct 3 version: r89

    URL: https://editor.construct.net/

    Date: Thu Mar 15 2018 17:31:35 GMT+0000 (GMT Standard Time)

    Uptime: 18.9 s

    Platform information

    Browser: NW.js

    Browser version: 0.27.4

    Browser engine: Chromium

    Browser architecture: 64-bit

    Context: nwjs

    Operating system: Windows

    Operating system version: 7

    Operating system architecture: 64-bit

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 8

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 6.1; Win64; x64) AppleWebKit/537.36 (@d8d23fd3b95d7b3c7744027f2ea1c954aec28955) NWjs/0.27.4 (like Chrome/63.0.3239.132)

    C3 release: r89 (stable)

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Vendor: Google Inc.

    Renderer: ANGLE (NVIDIA GeForce GTX 680 Direct3D11 vs_5_0 ps_5_0)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context"

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  • mudmask Good man, thanks!!

  • Hi mudmask

    Did you ever get the avatars to display?

  • Gratz, well done!

  • Hi redfoc,

    If there is no possible match, do the tiles shuffle to make a possible match?

    Thanks,

  • METR1C

    I did not make "friend list" plugin yet.

    Do you plan on making a "Friend list" plugin for leaderboards at some stage?

  • rexrainbow

    Hi Rex, been using your firebase plugin for quite some time and i love it. Is it possible to display "Friends" score when you authenticate with FB login? Or do you know of any plugin that will display Scores from Friends?

    Thanks,

    Metr1c

  • best to post this in bugs wth a capx. I will do it also when i get closer to finishing my game in a week or 2

  • Hi Qam,

    I am having the EXACT same issue. When i play video ads ( tried Admob, Chartboost ) it disables ALL sound effects when the video ends. I did report this in the "Bugs" section a few months back but it closed because i didnt upload a .capx ( my bad i know )

    This happens on both Android and iOS with both INtel XDK and Cocoon.

    Good to see its not only me having the issue.

    Metric

  • blackhornet

    Thanks for the reply. Much appreciated.

  • blackhornet

    Hi Blackhornet,

    Awesome plugin, thank you. Quick question, when creating the spritefont in your editor and adding boarders it looks perfect and as it should. However in game i dont think its possible to achieve what i am trying. Is it possible to get it looking like it does in the your editor in game?

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METR1C

Member since 2 Jan, 2014

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