Danwood's Recent Forum Activity

  • Ashley

    is the same true for functions, groups and global variables? Does their mere existance affect performance on some degree, ore just their use?

  • It's a problem with the new audio changes i guess. Try 212.2 Stable and it should work, and wait for the next beta that should probably fix the issue. No it's not your problem, don't worry!

  • I have this problem wo on win64, latest java installed. No problem with 212.2, had to roll back.

  • Read this to roll back: https://www.scirra.com/tutorials/442/ho ... onstruct-2

    I have the same issue btw, Win64, latest Java 8 64, had to roll back, hopefully Ash will fix this in the next release!

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  • Same problem for me, how can i go back to latest stable? i edited the project heavily and now i can't run it with 212.2

    EDIT: found this: https://www.scirra.com/tutorials/442/ho ... onstruct-2

  • It doesn't work on Win7 for me, same error, although i have Java 8 both 64 and 32, latest build. r212.2 works fine, 213 doesnt work, but exports the project, The problem is the project doesnt work even if exported with 213!

  • Refeuh

    Wah i missed it xD Going to hunt down that bug, whish me luck!

  • After playing for a long time with my game, got a "ghost" object which isn't there but, somewhat, is still there o.O

    I load the save with the debugger, identify the object (an animal), and realized it has both X and Y set as non numbers (NaN). I'm baffled by this as i have no idea what the heck happened and how that damn triceratops is in this situation.

    So what i'm asking is if there is a condition that allows me to check if an object is in "NaN" X / Y, so i can at least catch the bug the very moment it happens!

  • I don't feel technology is making me wasting time, on the opposite, it allowed me to create my dream game, which is a fairly large and complex project, expecially considering it is developed with C2.

  • nw.js 0.13.0 will be based on chromium 43, which I heard fixes the smoothness issue.

    Indeed, at least the browser does, NW 0.13 is in alpha but it doesn't work on me, i guess Ashley will need to mess with it to make it work! Can't wait, lol.

  • Dynamic shadow works very well: i managed to create a very realistic day/night cycle that takes into account seasons, relative position of sun, day length and various weather-related brightness effects.

    There is just one thing i'm not happy about: the fact object shadows "overlap" and the overlapping areas are darker, as shown in the screenshot.

    Do you know a way to fix it, if there is one?

    EDIT: Ok my team mate pointed out i just had to use the "Copy" blend mode on the shadow item, NOT the layer used by it. Retardation: confiermed.

  • I would recommend to leave a shitload of comments, so both of you can fully understand every part of the project. If you work on different areas of the event sheet, and these areas are not interconnected, you can avoid thet (i still leave a lot of comments for myself, or, as i like to say," the me of the future" )

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Danwood

Member since 2 Jan, 2014

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