helena's Recent Forum Activity

  • Fantastic software! I was about to make sprite font, but I took a break to read the forum and found this - perfect timing.

  • Beautiful assets!

  • Thank you again, Blackhornet for introducing litetween to me! It is PERFECT! I can see I am going to use it for many things.

  • Looks nice! Thank you, blackhornet!

    Love this forum, so many helpful people!

  • Ok I realize it now as you put it, Ashley! Sorry about that.

    But let's say "do this thing" and then "wait x seconds" in a loop should be theoretically sound? But it won't wait until x seconds have passed but go on to next iteration at once ignoring the wait time. Hmm.

    Ok what I wanted to do is resize a sprite a fixed amount over a period of time (so it is smoothly growing) and not instantly. Maybe loop is not the way to do?

  • It won't work! <img src="smileys/smiley18.gif" border="0" align="middle" /> Just like with seconds, no change.

  • This is for a fuel bar. The 2.31 is the adjust for the size in pixels.

    Event: Repeat IntervalSize times

    Subevent: Every tick: Liquid(Sprite) - Action: Set size to (64, loopindex*2.31)

    It works but obviously too quick, the meter is from one position to another in a "blink".

    But if I change Every tick to let's say Every 0.2 seconds it won't work at all, the bar is still in the old position.

    Do you know why?

    Are there a way to do "Every 20th tick"?

    I have a feeling I am doing this wrong because tick is basically "always" and maybe not same thing as time, right?

    Thank you for reading. :)

  • Oooh! Thank you, I will look at it!

    Done, it looks neat!

  • So basically I am contradicting myself. ;)

  • I can't use masking object because of the transparency to background everywhere.. ;)

    Not perfect but I solved it by two pieces of graphic, one solid color for the end cap (the rounded at bottom of tube) and then one gradient object, that is two color gradient. I settled for it instead for rainbow easier to implement.. Level change by change size of the object..

    I did the 100% of the coding myself (I feel proud, I am not so well versed in math)

    Now to solve so it will grow smoothly from one position to another.. (like from 16% to 33%)

    And oh btw I bought Construction 2 from free to user license. Now I need more incentive to finish this game.

  • I experimented with acceleration but I dislike how it "continues" to go even when the key is released.

    Or maybe I am daft. ;)

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  • Thanks, I am going to try out now.

helena's avatar

helena

Member since 1 Jan, 2014

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