helena's Recent Forum Activity

  • And now I solved the problem. I forgot to add else on the upper level of events, I was staring at this lowest level groups. Now it works. whee.

  • Ok I will try to solve myself first.

  • Yes but in this case it is not needed with else really, like blackhornet said. It is other issues.

  • My logic and C2's logic won't always match. Of course C2's logic is the better one to 99.9% of the cases.

    That and the fact that C2 can't guess what I want it to do, I have to be very specific with C2.. (and computers in general!)

  • That's what I would think too but by some reason it will do double take.. Must be something VERY different.

    EDIT:

    I changed the "coding" and it looks like a mistake on my part.

  • blackhornet

    I am sorry to come back to say it won't work well. Only the first tier will work then the rest ignored?

    It could also be my crappy "coding".

    [attachment=0:15ujmxl8][/attachment:15ujmxl8]

    (sorry about the last line, haha)

  • blackhornet Thank you, it worked, and solved my problem as well. Perfect. Did not realize it has to be nested like that.

  • I am sure this has been asked 10000000000 times already. But it is kind of hard to search on else and or, too much random result.

    So, my quick question:

    This

    -or-

    That

    -or-

    Those

    ELSE

    Here

    -or-

    There

    ELSE

    Up

    -or-

    Down

    -or-

    Side

    Well you get what I mean. Hopefully.

  • http://www.funnybunny.se/game/

    Been a while but meanwhile I have been drawing graphic for the tube (drinking straw) movements. almost 100 frames so it has been a little offputting sometimes. haha!

    I also added the new thing being explosive egg (seen in level 9)

    Some of the levels are there strictly for testing purposes. <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Bug: Enemy will sometimes escape the explosion. This has been fixed in the "icecream/strawberry hits enemy" scenario, but I do not know how to solve it otherwise. So putting this aside for now.

    Todo: Do "tube-out" animations, different anim for different angles, and also try to revise a new method for following the tube tween. Right now it is just relying on the start position and end position and tween. But if the tube is drawn around the map and then end almost back at where it starts, it will not tween elegant.

    I have start and end position as array in the level data.

    I am not too keen to add curves too to the array. I would prefer for the game to figure out it itself at runtime.

    A new challenging level: level 10! This really make you need use the "grab" button.

  • And now I have deciphered your solution into events. I made it too convoluted in my head, but it was quite simple really. Thank you.

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  • blackhornet to the rescue again (yes I remember)

    This is confusing me a bit, but I will try to use my grey cells later on. Have to attend to menial matters such as making dinner now!

  • [attachment=0:ox4hjhcl][/attachment:ox4hjhcl]

    (picture because of easier to show instead for writing)

    Above selection will only be true when it is SOLIDWALL. The numbers being EXIT, TUBEIN or EGG won't be honored even when these exist.

    How can I do (in one line) so that it will work?

    I would prefer to have it in one line because it is in a group of nine lines (of explosion pattern)

    I know I am bad with logic stuff.. so please help me.

    (I am back with "eventing" (what would we call coding? ) )

helena's avatar

helena

Member since 1 Jan, 2014

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