http://www.funnybunny.se/game/
Been a while but meanwhile I have been drawing graphic for the tube (drinking straw) movements. almost 100 frames so it has been a little offputting sometimes. haha!
I also added the new thing being explosive egg (seen in level 9)
Some of the levels are there strictly for testing purposes. <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">
Bug: Enemy will sometimes escape the explosion. This has been fixed in the "icecream/strawberry hits enemy" scenario, but I do not know how to solve it otherwise. So putting this aside for now.
Todo: Do "tube-out" animations, different anim for different angles, and also try to revise a new method for following the tube tween. Right now it is just relying on the start position and end position and tween. But if the tube is drawn around the map and then end almost back at where it starts, it will not tween elegant.
I have start and end position as array in the level data.
I am not too keen to add curves too to the array. I would prefer for the game to figure out it itself at runtime.
A new challenging level: level 10! This really make you need use the "grab" button.