helena's Recent Forum Activity

  • And some of Rexrainbow's stuff!

  • [attachment=0:3acg1eaj][/attachment:3acg1eaj]

    Here's how I did it. (I guessed the numbers and it is correct for the level I am working on)

    For other people wanting to use this: substitute the "smoothplayercam" for your sprite that you want to "follow".

    do not forget disable/delete "Scroll To" behavior.

    I need to go back to bed, but tomorrow I will figure out how to make the numbers dynamic so it will reflect

    for different level sizes.

    This should be turned into a tutorial!

    Thanks!

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  • Somebody

    Nevermind, read next reply.

    (removed bla bla bla)

  • Coming back. Love this, I wish Scirra would contact you and include this in C2 as default.

  • Sorry forgot to reply to my own thread.

    I asked here in this forum because I would like to see it actually be added to C2.

    Have anyone tried the unbounded scrolling + clamp?

  • One from me!

  • C2 is fantastic, and I have spent so many hours with it so I can definitely say I got my money's worth of it. (even if I did not earn anything, it is just a fun software to work with) But we can still dream about exiciting new ideas!

  • zenox98 got it right! And if trying to play on a slower device then risk is higher....

    You have to add condition that will trigger when the ball leave the layout and return it back into layout at the position where it left. Of course before the border.

  • I would love to do this, change layout size at runtime so it will match the level automatically generated. I do not want the screen to scroll beyond the automatic generated level size. It is apparent at right side and bottom side. As the level generation start at topleft corner.

    It could be bound to a certain condition so it will just be executed at the very loading of layout?

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  • augmento

    The random color tile example in that tutorial is not what I wanted. I want random tile position (to make it visible) and not random tile as the tiles are already generated and have their order as from TMX importer.

    But, I will do it myself instead.. I just hate loops, haha.

    Now creating a new array and use that instead. I just hoped to able to do without adding another array.

  • Hello!

    I want to fill the screen tiles (which are already generated but invisible) in a random manner, making them visible.

    So far I have this capx I am attaching.

    My isssues:

    1. Too slow!!!! And this is even a small sample screen. The level is bigger....

    2. I would like it to enable a tile by random per row, then going down a row, enable a tile there by random, next row... then back to top, repeat... Of course using loops. I am daft at moment so I would love some help here.

    Thanks for the help.

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helena

Member since 1 Jan, 2014

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