austinblackbelt's Recent Forum Activity

  • I'm using Rex's firebase plugins to connect with firebase for data storage and to retrieve the Google user ID. Basically, when the game starts I check if a userid is assigned in local storage. If there is one I just use that but if their isn't, I use firebase authentication to get one and set it to local storage. Also, firebase authentication can be used through Google, Facebook, and you can use even setup email and password authentication. All of these will give a userid when the user signs in.

  • Im making an online game that sync's the players data to a server, so this was a big problem for me. My solution is a bit more complicated because I track the players Google user ID (which requires a service like firebase), but you could get around this problem by simply simply creating a UDID using a long string of random numbers in local storage.

  • Have you tried using the local storage object? That info shouldn't get cleared when you update the game. You could retrieve the user data when the game is started and set it again when the game is over or the window is closed.

  • In construct 2, multiplayer is hosted by the peers, and it is impossible to create dedicated servers. The host always has to be one of the players. You could still make a game like that with the peers connecting to the host. For auto joining, try using the auto-join room action to join a non-full room. Try looking at the multiplayer tutorials for more info.

  • You can't have events running when the game is off of the screen. You could use this plugin to record the time when the game loses focus (event Browser:On suspended). Then when the player returns to the screen (event Browser:On resumed), just compare the time you recorded to the current time to get the amount of time that has passed.

  • Yes you can do that and also display a message asking the user to connect to Internet when there is no connection

  • Try using the 'Is online' condition in the browser object

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  • You could use the Browser object. For example, use the Browser.URL expression to check if the game is on new grounds, and the action Browser: Go to URL if it does not match. However, I dont see why you wouldnt want your game being played even if its not on its original website.

  • The Gamepad plugin is designed around the xbox 360 controller (and probably works with most modern controllers). Those controllers are probably not compatible.

  • I am creating an online space battling game, and I need feedback/alpha testers.

    The player will earn money and xp depending on how well they did in the game.

    This game is automatically synced with a database so any device you sign into will have your stats.

    The game will have an online mode (base vs base) which is currently not finished.

    Play here on a browser: https://space-arena.com

    Get the android app here [BETA]: https://play.google.com/apps/testing/co ... spacearena (outdated version)

    If you would like to be an alpha tester for the latest version, send me an email at austinvaness@space-arena.com

    It is also on the arcade here

  • rexrainbow

    I tried using your firebase logout capx, and I switched it from facebook to google. Download it here. After I log in, no matter whether I select "Stay Signed In" or not, When I reload the page it still shows the popup, but just automatically signs me in instead of showing the login page. The only way I can logout is by clearing cache/cookies in my browser settings.

  • rexrainbow

    I figured out the problem. If the user selects "Stay Signed In" in the login window, every time the login window comes up that account will always be automatically signed in. (Even if you use Action:Logging out!) Is there any way to make it so that they don't have that option?

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austinblackbelt

Member since 29 Dec, 2013

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