FrostM's Recent Forum Activity

  • How can I repay you? It worked, and I could made my way to have it reset when it arrives at the next platform. Its funny how he reaches things... head first but I will figure it out. Now I have something to work on. Really, really grateful.

  • Could you be awesome and post the file? Im trying but I dont even know what Im doing wrong...

  • Send it me in PM.

    Edit: Ah, strange timing. I will take a look

    Tried to send you one but I dont have enough rep yet, will work on that. Planning to stay and learn :)

  • Here is my capx, if somebody could help me and tell me what I did wrong please?

    dropbox.com/s/nfy7952qsfd6ddf/Endless%20Simple.capx

  • Hello all, I am Matt and I started learning how to make videogames (a passion of mine) with the aim to make an endless runner (also, my favorite genre).

    First I started with GameMaker, good program but a but outdated, then I found GameSalad and went with it for a while also trying other engines (it had too many limitations) until Construct 2 came in.

    Its really user friendly and forums looks nice full of poeple willing to help. And Im learning with it now and want to be around first being helped (no way I can teach others at this point) and then help back :)

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  • I managed to do this example but my player doesnt stick to the planet surface while in the gravity zone. If somebody could help me please?

    Edit: Cant post dropbox links until I have more reputation, so... I have to make more.

  • Thanks a lot I will try to make a force field for the planet and see if it works. I my head it works too. Will post a capx file to show it (if I manage to...).

  • Thanks, Im new to this editor and Im still trying to import my logic from the previous one (GameSalad). Will try it now.

  • Maybe adding families, like a planet family (group of planets to spawn, I have another family for the platforms) and set the angle to that family: angle(PlanetsFamily.x,PlanetsFamily.Y,Player.x,Player.Y)?

    I don't even know if this family thing is possible since Im messing with the free edition right not. But I willing to buy it if it works that way.

    Actually, Im just a few clicks away from the buy button now.

  • Thanks, makes a lot of sense. But how can I do "set it's angle to the center of the planet every tick".

    I choose the "Platform - Set angle of gravity" action to the every tick event but it asks for the angle.

    Maybe I didn't understand it correctly but I did this... I tried planetspin.x,planetspin.y,player.x,player.y but I want to be more open ended. Not just a specific planet, any planet it decides to move to.

    From platform to planet to platform, something like that. I will work on a .capx file but I have to much graphics and I fear theft.

  • Hello all, Im new to COnstruct 2 and I find it amazing to use and more powerful than the previous engine I used (GameSalad). Im doing an endless runner where you move around platforms but you can move left right and jump. And the camera somehow follows you but in the end is the world thats coming to you.

    The thing I cant figure out is to go from regular platformer (jumping through platforms, moving platforms etc...) to a gravity thing where I want the character to rotate around a big object (like a planet to give a good idea of "big". I cant stitch them together. Any help please?

  • This thread is pure gold. Thanks for just happening to answer my question too :)

    Same here :)

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FrostM

Member since 24 Dec, 2013

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