there's a tutorial about it in FAQ
make an instance variable called isVisible to object2.
whenever object 1 is clicked, check whether isVisible is true or not.
if false set it to true, then set object2 to invisible.
if true, set it to false, then set object2 to visible.
how about using waypoints?
oh i see, thank you all!
I want to make a game like push the button.
everything works fine, except when I pust a box toward another box, it's overlapped with another box. I tried using solid behavior, but nothing happened . any ideas?
https://drive.google.com/file/d/0BxpyqZCtkB4cOHVMUlZnNlBTdjA/view?usp=sharing
maybe you can check whether your box is still on the platform or not.
ok~
maybe you can do something like pressing jump button and then do jump & simulate pressing right
oh, sorry..
then maybe you can compare the distance between the fireball and it's source, using "distance()" expression
did you stop the audio when go to another level ?
Develop games in your browser. Powerful, performant & highly capable.
i think no, but you can use boolean,
when the player touch something, use boolean to determine whether your character is ducking or not.
how about disabling the input while your character is ducking ?
Member since 21 Dec, 2013