pinoypixel's Recent Forum Activity

  • Ashley I think its a good move for Scirra to specialize in creating a kickass 2d game dev engine and not mixing itself in the 3d world. Though a bit skeptic and risky in leveraging in HTML5, but what the hell if it makes things get going.

    I'm a Unity Dev but if possible I prefer to do 2D games in C2. Doing things in Unity is easy once you get the hang of it but somehow I still find C2, ok for quick 2D gamedev. Exporting to mobile in C2 is different though, I hope C3 can address seemless export, or tie up with ludei or Tom This might be a good selling point for C3. The only convenient way to export is via nw.js and web.

  • Nice game!

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  • Looks really nice. It would be great if the assets are available as tile and sprite sheets.

  • I'm looking for a simple platformer ai. scrolling left/right ai, jumping ai, pursuing ai, escaping one low hp ai, event triggered ai. I am wondering if there is a behavior that extends Platformer functionalities that perform these ai stuff. I tried searching but wasn't that satisfied with the available implementations.

  • Any recommended AI behavior plugin, is there a pure plugin implementation? Scirra should have a default AI behavior, that would be cool! Tom

  • ironmanx Ashley construct 2 is a 2D editor, the z order doesn't represent the z-axis similar to other game dev platform (ahem Unity) . Instead Z order indicates the layer hierarchy. Summary: you cannot cast / use the shadow property that way.

  • davidross900 what did you use to export? intexdk or cocoonjs? if i would guess, when your enemy dies you destroy the enemy sprite object right? There might be something wrong in your event when you triggered the destroy, or you perform additional actions. Most of the time destroying an object doesn't make the game "jumpy".

  • marcel1980 very nice, do sell any pre-made assets in any asset store?

  • frostzerox: simple and ok. you need to build your portfolio though. how much do you charge for character customization for this template? https://www.scirra.com/store/royalty-fr ... t-poses-30

  • Ashley i hope there is a benchmark for native mobile implementations vs C2 (crosswalk/ludei) of similar task.. I know the criteria will be skewed or it will be like comparing apples vs orange implementations but at least people have a grasp of the difference between natives and html5. I feel C2 can be used to build "good games / quality games" for mobile as neversommer aim for. C2 or html5 has this curse, that it is not for professional devs or its only good for prototyping. Btw. any news for C3?

    neversommer pixelart mobile games works pretty good with C2. try using ludei 's Canvas+ its pretty fast, though there are few limitations going through the cocoonjs path. i love using unity btw their mobile integration is superb, but i like using C2 for 2d/web/webmobile games.

  • Using this template, I am looking for someone to create a customized character: (Male & Female) Ninja, Female Valkyrie, FF7 Cloud with Scarf, (Male & Female) Barbarian, (Male & Female) Knight, (Male & Female) Thief, (Male & Female) Hunter, (Male & Female) Wizard, (Male & Female) Angel, (Male & Female) Devil, (Male & Female) Merchant, (Male & Female) Blacksmith.

    Using the same template, I just wanted someone to overlay clothing garments and hair. There are 56 poses, but please help quote per template / character. Please also quote for bulk work (ex. if the work is for 5 characters i'll charge 10% less). Thanks.

  • I am looking for a pixel artist that can create characters using this template. Please help quote (pm me) how much you charge per character customization. Thanks.

    https://www.scirra.com/store/royalty-fr ... t-poses-30

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pinoypixel

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