CREATOR4's Recent Forum Activity

  • You have conditions that set the animation to 0 if the left mouse is NOT down

    That's why you have to hold the left button down to play the animation

    Also, I would recommend changing the Player's "Animations" variable to a string and just setting it to the name of the animation you want to play

    Like this:

    Player 8 Direction is moving > Set Animations to "Walk"

    SHift is down > Set Animations to "Run"

    Then you can set the animation to the variable with only 1 event

    Player set animation to Self.Animations

  • I like to use a Dictionary for things like this

    For example, the keys could be the level of the turret, and the value could be the DPS

    Keys | Values

    1 | 5

    2 | 15

    3 | 30

    4 | 50

    10 | 100

  • This would be huge

  • Inspired by the worlds of Zelda and Naruto, Shinobi GENGO is an Online Ninja MMO with a focus on systemic gameplay where everything interacts with everything else

    The game is in early alpha. I'll be posting updates here :)

    To kick it off here's a clip of some fire skills

    Subscribe to Construct videos now

    Tagged:

  • I was dreaming about this a few days ago. This would be amazing and a huge boon to development speed

  • As far as I know, no. There is no ability to turn off the syncing of objects once they're on. This is a massive limitation in C3's multiplayer imo. The only way I know to get around it is to utilize manually sent messages

  • Ashley

    But why does the order the objects were added to the project matter? And even weirder, why does the order they were added to a Subfolder matter?

  • Ashley

  • Ahh I had a bug like this a while ago. It happened at complete random, so I couldn't file a bug report because I had no idea what was causing it

    I still don't know exactly what it was, but it went away when I removed some code that automatically disabled groups when related objects were all destroyed

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  • Also, it looks like you expected the Peer to send his animation to the host whenever his Hero is moving along a path. This won't work because the Peer doesn't know when his Hero character is using the Pathfinding behavior. Only the host knows that, so the "is moving along path" condition is never going to trigger on the Peer's side

  • Several things:

    1. When you broadcast a message to peers, if you set the FromID to a peer, that particular peer will not receive the message. Think of it like the Peer throwing a message to the host and the Host slingshotting the message to all other peers, but not back to the original peer

    2. When sending a message to the host, leave the "To Peer ID" field empty. Also, when sending/broadcasting a message from the host, leave the "FromID" field empty

    3. Finally, you put the Hero.peerid = Multiplayer.MyID condition, so the Host is only sending information about his own Hero's animation

  • Put an animated sprite the size of a tile over the tilemap.

    Ashley Is this really okay to do? I thought it was bad practice to use sprites to create a grid of tiles instead of a tilemap

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CREATOR4

Member since 7 Sep, 2019

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