CREATOR4's Recent Forum Activity

  • The spritefont object is probably not large enough to show both digits, try increasing it's size

  • No problem, let me know if you have any more questions!

  • Put all objects that can be "followed" in to a family called "Followable" or something

    So you'd have

    FOLLOWABLE FAMILY

    -Player

    -Npcs

    Now just have the NPC choose a random "Followable" object to follow. The NPC will choose from the list of Followables, so it might choose the player or another NPC

  • To make the enemy fly off the screen try using the Tween or MoveTo behaviors

    To make the enemy spin try using the Rotate behavior

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  • Well, how nice! I was missing around and found TileMap:Load from URI. Using a couple of png files, I could change the tilemap frames.

    This is awesome! Bless you for sharing this

  • Sorry, I uploaded the wrong version

    Here it is

    easyupload.io/zzjzfv

    Woah, I never realized I'd be paying $1,000 if I used C3 for 10 years. Pretty hefty

  • That shouldn't be happening if you have your events set up correctly

    Can you post a screenshot of the logic?

  • I went ahead and fixed it

    easyupload.io/kcig91

    I realized what I told you was missing some info. If you broadcast and use "from PEERID" the peer with that specific PEERID won't receive the message. You would have to both broadcast it to everyone except him AND send him his own individual message

    This is pretty annoying so I just made a separate function for adding deaths that doesn't use the "From PEERID" at all. It just broadcasts who killed who to everyone and all the data is within the message itself

    Also, I don't know if you know but you can press ALT + click preview to open multiple multiplayer tabs! Very handy, and faster than remote preview

  • Try having a dedicated text object that changes position/text/visibility depending on what key is pressed

  • As long as the format is consistent you can use tokenat

    ctrl + f Tokenat

    construct.net/en/make-games/manuals/construct-3/system-reference/system-expressions

  • Change "from Multiplayer.MyID" to "from Peer.Peerid in the broadcast event

    What's happening is the receiver of the message is using the FROM ID to determine who has been killed. Since the FROM ID is always Multiplayer.MyID, you will always get a message that says the host has been killed, since the host is the one broadcasting the message. If you change the FROM ID to the ID of the peer that has just been killed, it should work

    Also, the 'else' after 'is host' will never be true, because all the logic in the screenshot is in the Host group, and therefore only accessible to the Host. "Is Host" will always be true in that scenario

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CREATOR4

Member since 7 Sep, 2019

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