ZS17's Recent Forum Activity

  • >

    > What do you mean? I used x86 or whatever. I just really am trying to figure out how to export it for Google Play on the Samsung Galaxy

    I mean that your phone (and most phones) has an ARM processor so you should export for ARM.

    Alright ill try it out . I'll post results

  • > sachos345 I exported it with x86.

    Isn't your device ARM based?

    What do you mean? I used x86 or whatever. I just really am trying to figure out how to export it for Google Play on the Samsung Galaxy

  • How would I export my Construct 2 project using crosswalk or cocoon

  • sachos345 I exported it with x86.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Bump. Sorry but I am still trying to figure out :(

    Anyone have a app submitted to the Google Play store that has it working for Samsung Galaxy's, if so can you share how you did it.

  • Any ideas on how to get my application to support Samsung Galaxy ?

  • I recently submitted a application to the Google Play store . I used Intel XDK to export it, when I tried to download it on the Samsung Galaxy S4 it says " Device is not compatible" is it possible to make it so it supports only that. I have been trying to figure this out and it bugs me, Thanks in advanced.

  • We also have a Facebook page ! facebook.com/PhinnyTheGame

  • I am new and hardly post on this community forums. However I will introduce my game that is in development,wanting some feedback if possible.

    <font size="4">The Game</font>

    The game is simple you have to touch and drag the basket and try to catch the falling apples, but if you miss a apple your health goes down, if you accidentally put a bomb into your basket your basket will loose health and be damaged. You can challange your friends and see who gets the higher score.

    <font size="4">Screenshots</font>

    (WARNING!: GRAPHICS ARE UNDER HEAVY DEVELOPMENT )

    <img src="http://gyazo.com/61705c6c0b0d51d8c3542bf6ddafee78.png" border="0" />

    <img src="http://gyazo.com/d9badf5c26dca9464255861e6ac065cc.png" border="0" />

    <font size="4">Devices coming too.</font><center><img src="http://status.net/wiki/images/thumb/e/e9/App-store-icon.png/75px-App-store-icon.png" border="0" /><img src="http://www.gogreenmetro.com/_appclient/assets/images/google-play-icon.png" border="0" />

    <img src="http://www4.images.coolspotters.com/photos/1068224/windows-phone-medium.png" border="0" /></center>

  • Physics to the object if the screeen is tapped then have the object go up on vector

  • Well if you want the entire animation to stop playing when the game is paused the best way to do it for basics.

    <img src="http://gyazo.com/664e5b9f1272c063b407bf4cf4f03fb4.png" border="0" />

  • I have been expirmenting with 8 directions and custom movement and I cannot figure how to make the movement similar to castle crashers to the game I am making.

    Castle Crashers Gameplay:

    Subscribe to Construct videos now

    Thank you in advance to whoamever can figure this out.

ZS17's avatar

ZS17

Member since 15 Dec, 2013

None one is following ZS17 yet!

Connect with ZS17

Trophy Case

  • 10-Year Club
  • Popular Game One of your games has over 1,000 players
  • RTFM Read the fabulous manual
  • Email Verified

Progress

13/44
How to earn trophies