raz0rf1sh's Recent Forum Activity

  • What was the resolution to this? The links provided in the answer don't work.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I am working on a "fog of war" type interface and need fill a layer with sprites, to cover the map underneath. I'd like to do this via a loop as opposed to adding the sprites individually. What would be the best way to do this?

  • I did manage to find a couple good tutorials that helped me out! Just had to dig to find them, a lot of kruft to weed through.

    Thanks for the replies! Still would be nice to see some more official tutorials.

  • I'm an old (D&D gold box old) gamer and looking to create some simple tile based games ...

    Just a couple recommendations for some missing (or perceived, let me know if I am incorrect) tutorials or sample projects.

    Tile based movement, how to move a hero a fixed number of pixels, on a N, S, E or W trajectory.

    Tile based movement, how to move an enemy a fixed number of pixels towards a hero (player), on a N, S, E or W trajectory.

    Fog of war, slowly reveal a map as a character is moving through a world.

    Fight it out, a hero and an enemy collide and fight to the death, may take some time as calculations are ran for hit or miss.

    These would be most helpful! I'd even be willing to pay for them! Love Construct 2, still trying to get my arms around it! Keep up the great work!

  • My son and I are trying to create a simple old school tile based fighting game. We have a hero that moves along the grid, we would now like the monster to move along the grid towards the hero. Wondering how to best achieve this. Any help would be much appreciated.

    Sample project is below ...

    https://dl.dropboxusercontent.com/u/22861130/ForeverQuest.capx

  • I think I figured this out ... but not sure if this is the proper way ... just using keyboard commands.

    skydrive.live.com/redir

    Does this look correct? What if I wanted to limit them to one move per second?

  • I'd like to use keyboard and mouse (touch) to move the "hero" sprite, and then move the enemy sprites at different times. I'm leaning towards just N,S,E and W movement. For now, just one tile at a time, future would be nice to give the hero a movement, something like 3 squares a second, and then let the user pick a spot on the map to move to.

    I'll revisit the links ...

  • Thanks for the reply! Clicking through the links on that thread leads me to a lot of dead ends. I am really looking for an example project on how to do this ... is there a specific link available for that?

  • I was introduced to Construct 2 over the weekend, and absolutely like the tool! My son and I created a game in about 6 hours. It's based off of the GhostShooter example.

    What I would like to do now, is instead of having smooth movement, I would prefer my sprites to move according to a 32px by 32px grid ... moving one tile at a time. I've dug around a little and haven't found any good examples of a tilebased layout with grid movement.

    If someone could assist I'd greatly appreciate it!

raz0rf1sh's avatar

raz0rf1sh

Member since 14 Dec, 2013

Twitter
raz0rf1sh has 1 followers

Connect with raz0rf1sh

Trophy Case

  • 10-Year Club
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Email Verified

Progress

12/44
How to earn trophies