seymore's Recent Forum Activity

  • Along with the condition that creates the projectile object add to Compare two values condition. First value: Obj_bullet.Count < Second value: 3.

    Sorry for my English, I use google translator.

  • Try this:

    Add the "Every X seconds" condition - interval (seconds) = random (x)

  • Try using the condition "On end of layout," every time he quit the layout or close the project, will trigger the condition.

  • First make sure you have added your mouse object.

    Go Event sheet Do this: "Add Event" - "Mouse" - "On any click."

    Now, "Add action" - "System" - "Create object" -

    choose sprite

    x = mouse.x

    y = mouse.y

  • You can create a family for objects with solid behavior. I created a basic example.

  • That was it , thank TheDom.

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  • I want that when the object is created, count one time and then destroy it.

  • It was exactly what I wanted, thank korbaach.

  • Every 2 seconds, I create a sprite in places = X = choose (20,50,80,110) Y = choose (20,50,80,110). How do I when already is a sprite that place, he choose again? To not create one above the other.

  • Thus, only a soldier attack at a time.

  • I tried to do that too, but then the first soldier stopped when he got the right distance from the enemy, but the second went straight .

  • Hello, first I want to apologize for the English mistakes, I am Brazilian and I'm using google translator.

    Ok, come on, I have an object called "soldier" and he has an instance variable called "state" type number, I did an event to buy the distance from the soldier to the enemy when he is near, the variable state is set to 1, and did an event for the state = 1, the soldier stops walking. But when I create more objects soldier when the first stops walking, everyone stops. I want to make each need to be in the distance I determined.

    I'll post the project to be easier to understand

    https: //www.dropbox.com/s/pbtdbd7x9jyiirp/projeto.capx?dl=0

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seymore

Member since 12 Dec, 2013

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