brendanpoke's Recent Forum Activity

  • No, it doesn't mark the d-pad at all. But I'm playing a gba/nds emulator on the computer where I use the d-pad, it works. What does this mean?

  • I looked at other posts with similar problems but didn't find a solution for me. I have 2 gamepads that connected to construct3, all buttons work, except select button and all 4 d-pad.

    Can the problem be solved? anyone have idea why?

    I've already tried to do this with a text object -> set text to gamepad.buttonindex, but it doesn't mark anything after pressing d-pad.

    Tagged:

  • Welll.....

    Manually entering data into an array would be tedious. And, any time you need to make changes or add things... ick.

    Manually creating a JSON would be even more tedious. Just making sure you got the syntax right.

    Assuming you don't have a lot of experience with MySQL or PHP, what I would do is something like this. And keep in mind, this is not an ideal solution but it would be a good starting place to learn about databases.

    First, I would download SQLite Studio (google it) and use it to create a database of the objects in the game. Depending on how you structured it, it would be dead easy to add levels, add new objects, etc. just by adding a new item to the table.

    thank you for all answers.

    I wouldn't know what to do. The idea of ​​having to add other things (and STUDY other things) bores me... But after all, the more I program, the more I want to do complex things.

    I don't know if I should do as you said or do as in the last example of dop2000. (which is already complicated, but I can do it, I'm studying it).

    For now I don't really want to download SQLite or learn MySQL or PHP yet, but if you tell me it's really convenient (and I'll need it in the future) then I'll seriously consider it. Is it?

    Until now I have inserted the objects for each layout manually, but now I already have 15 - 20 levels in my game. And then I MUST be able to make sure that the levels are a little randomized. I would like to make a game with even 50+ levels. There are already about 10 enemies and I want to add more, and there are also tools or upgrades. However I MUST be able to randomize the game, still following a logic of my own invention.

    Here, look at this screenshot, this is the minimum complexity I would like to do, for the moment.

    Another thing: I found this link, take a look: https://www.construct.net/en/forum/construct-2/how-do-i-18/store-sub-array-inside-main-102648

  • I want to create an array or .json file for my game.

    is a side-scrolling space shooter.

    My idea is this: every movement of e.g.: 1000px is chosen to create either an enemy, or some asteroids (for example 70% probability asteroids, 30% enemies).

    The point is that there are many object types that fall into the "enemy" family, and many object types in the "asteroid" family.

    And each level has characteristics, some enemies are not present in that series of levels.

    And I was thinking of also including items that enemies can drop, or if an asteroid is destroyed there is a 5% chance of finding a rare item.

    So I would have to create a hierarchy of objects that can be encountered in each level, and then enter the values ​​manually.

    How should I proceed? I have to use Arrays? Or JSON? Else?

  • Yes! It worked perfectly! And immediate.

    I was afraid that since there were almost 100 objects (almost all small stars) there would be some problems but none!

    Thank you!

  • Thank you! now I have to create a function that creates all the objects.

    Can you tell me how to do it? With an example? sorry but my brain is on fire, Json I struggle to understand.

  • I'm trying to learn how to use Json but I can't figure it out.

    I created an event where I record an object (bgobject) and its parameters in a .json file.

    And then I want to load the layout with json creating all the objects in their position and its parameters.

    But I can't find the contents of the arrays.

    I also found an old discussion in the forum but I still can't continue.

    --> https://www.construct.net/en/forum/construct-3/how-do-i-8/valuesjson-array-loop-166959

    What should I do?

    and is my approach with JSON right?

    Tagged:

  • Object: x<-margin
    — object set x to self.x+640+margin*2
    Object: x>640+margin
    — object set x to self.x-640-margin*2

    Yes I had the same idea as in your example 2.

    that's the solution.

    It wasn't working because I was making another mistake.

    Now I've solved it.

  • In my game after a while a window appears inviting the player to install another of my apps (using browser -> go to URL).

    How can I use gameanalytics to check if the user has tapped the image? (and if he is connected to the internet because I want to have confirmation that he has viewed my page of the other app in the play store)

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  • I'm trying to create a special level in my game where the spaceship travels in circles to a space station. (which appears to rotate as it is made up of 8 frames).

    The viewport view does not move.

    Only stars and nebulae move (family called axis).

    my idea was to make it so that when the nebulae and stars go out of the layout width they return to x=0.

    When their x value goes below 0 they go back to 3416. (the viewport size for x is 854).

    But obviously something is wrong.

    Probably I'm missing something that I should consider and so I ask you, maybe there is someone who immediately understands what is the problem.

    So how should I do it?

    I also leave a screenshot of the code I tried and a link to my google drive to download the c3p file (if needed).

    https://drive.google.com/file/d/1OybYrRKOcEAyl3wyJ0UvcNrvxDuSI0QT/view?usp=sharing

  • What do you think is the best (or simplest) way to make a mechanical octopus?

    What I imagined is a boss at the end of my level of the space shooter game.

    The octopus has a tentacle that moves towards and away from the spaceship and the player must dodge it and attack the boss.

    But I would like it to be realistic and nice to look at.

    Do you have any advice?

    your example is perfect and nice to look at.

    I can't figure out how to make the tentacles variable, i.e. I don't want each tentacle to make the exact same movement.

    and each tentacle piece must have a slightly different angle from the previous piece.

    Your example is well done because I notice that when the octopus pulls up its tentacles and they curl they are not exactly the same as each other. the first tentacle is more closed than the second.

    In short, everything must be very random and not static while maintaining specific attack and movement functions.

    In your example each piece of tentacle has its own angle, but when the octopus raises its tentacles both do so, so they have the same function in the same period.

    I'm studying to understand how to make the octopus raise one tentacle at random and the others stay down.

    Furthermore, the tentacle taken at random must head towards the spaceship then if you manage to move it must come back.

    Up until now I have analyzed the hierarchy as a simple feature, I could do the same by putting a function like this:

    - every 0.01 seconds "octopuspiece(2)" set position to "octopuspiece(1)" image point1.

    But I guess I still haven't understood all the hierarchy features and become familiar with them.

    However looking at your example and having read the answers I'm sure I have to use hierarchy feature.

    Maybe I'll ask you again for advice on hierarchy.

    Thank you.

  • I want to know if I already have a public app in the play store, if I insert a new release and publish it in the internal test channel,

    Can anyone who has my app see the contents of the internal test?

    or can I only see them because my Google account email is part of the tester group?

    I can't understand.

    Until now, since I wasn't sure, I created 2 apps, 1 internal test and 1 public, so I'm sure that only I can test it.

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brendanpoke

Member since 7 Aug, 2019

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