I clearly want a number from 0 to 1, not 0 or 1.
My problem is that normalization works differently for each setup. Like if I ran 100 million times to normalize integers for instance, I’ll have to run that same amount for each noise configuration I’m using, and for terrain generation I’d have to normalize billions of calculations or reduce precision.
My point is that if I had a noise, resembling perlin, but without the normalization, I could reduce initial loading times and also get more accurate settings.
But from what I gather it doesn’t exist.
I appreciate the help though. Thx.