El Constructorr's Recent Forum Activity

  • Same! I turned off UI Animations after NoSoul8 (2 days ago) and today I realized when I copy-pasted a ridiculously large sized image in the Editor and was trying to work on it, (normally when things either Grey out for good, or crash completely), it went Grey for a second and returned back to normal !

    So it probably does work thanks to the UI Animation off !

  • And also, don't need the "Every Tick" event. You can "Set Text" under the action of "Add 5 to levelmoney". This way it won't be updating the text every tick (really, it shouldn't) and only update it when the value changes.

    And yes, it is now very concise and efficient than before.

  • Doesn't happen all the time, but 3/10 times maybe:

    When I 'Edit' my recently created Post (or reply), it doesn't get refreshed ! It simply doesn't update, and still shows the old one.

    Usually happens when I Edit the post rather quickly (like within 15 seconds?) I don't know. Anyone else?

  • Unfortunately, there is no built-in Plugin in C3 for that.

    But, If you're willing to set it up manually, you can go through dop2000's post here:

    https://www.construct.net/en/tutorials/sending-data-construct-23-1447

    And if you don't want to bother creating one yourself, you can buy a $10 Firebase Plugin, developed by Sparsha: (This includes Firebase Google/Facebook/Email/Phone Sign-up/Sign-in Authentications as well)

    https://sparsha-dhar.itch.io/construct-3-firebase-plugin

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  • You're welcome.

    Yep, that will work. So instead of any touch start, it would be On touching object (invisible region). (Then hide the region from there)

    Also, if you want to enable more flinging when the Ball comes to ground and stops again (like in Golf).. then you can just bring back the invisible region on the Ball.X, Ball.Y when Ball.Physics.OverallVelocity < 0.1

  • Just like we used to do in C2 remember? the capx project file, open with WinRar?

    Download the c3p file (local copy), Right-click, Open-with, Choose WinRar.

    There you see the images or animations, etc.

  • You need to know the start of swipe (x,y) and end of swipe (x,y) then find the angle and distance from start-to-end to find the direction and power of impulse at which the ball should be hit.

    Like this: https://drive.google.com/file/d/1H4RdrvEPPUx43PRb08v1whBxC-icAdIX/view?usp=sharing

  • Hi. Can you share a screenshot of the event-sheet page of Loader? (the events that make it proceed to next layout).

    Also, to troubleshoot, can you make one of the files a new test copy/duplicate and remove almost 90% of the comics, i.e. delete the Sprites (or image frames) leaving only a few of the beginning. Just to make sure if it would load, and the problem may be caused due to the high-res images of that quantity.

    Have you tested on a another device? A newer mobile? See if it loads. OR share a signed apk here for us to test.

  • Thank you so much the.sand for the appreciation and the kind words! :)

    I just love to help :P and I'm glad I could!

    Good luck with your game! Looks very promising!

  • Read above first, follow that. But also, if the two (or more) stools have different purposes, and you want to keep them separate objects then at least add them to a Stool "Family". This way you can combine them in Events and Actions.

    https://www.construct.net/en/make-games/manuals/construct-3/project-primitives/objects/families

    So, Event 2 and 3 will be combined into one.

    Also, Event 4 and 5 will be combined into one.

    And, you don't need the Text to be updated every tick. You should remove that event, and update the text when the variable actually increments. So Set Text action can come after each "Add 5 to levelmoney" action. It will also improve performance as every tick text update takes a lot of CPU.

  • Hi the.sand

    So I looked into it.. I saw many things together that was affecting the glitch.

    1. The acceleration 1000 (due to which it was forcing itself forward). I know it is required, so I have a solution.
    2. The Aimer Collision Polygon was too small. Make it full sized
    3. The Aimer should not be destroying and recreating every tick! (That also affects the performance, apart from the glitches).

    All three changes are highlighted below:

    Note:

    1) I did not send you my updated c3p because I was experimenting, and may have changed other things I don't even remember. So just make those changes and hopefully it should work (let me know).

    2) I still insist on making the Origin of Walking at least to Bottom-center, not left most. It should be symmetrical. Otherwise you may end up facing more problems later.

  • Yes, of course, I assumed the speed remains the same (as that was the simplest solution).

    But, if you want to measure distance in pixels. This is what you can do:

    Example c3p file: https://drive.google.com/file/d/1aFlGJLwf8wkmk0r-jenMea4MTgXm-yq1/view?usp=sharing

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El Constructorr

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