Doc Ai's Recent Forum Activity

  • RamPackWobble

    Found the bug.First see this capx.Don't bother about the code and all.

    I have just included some backgrounds etc and some more maps.(and some sprites named obstacles) in my actual game

    So this is the area where the bug is.

    Whenever a new obstacle is added by this code,The object count increases.I think the object is spawned every tick.How do I make it right?Trigger once?If I put that,The obstacle would appear just once and never appear again,(The maps are randomly created,see the capx)So If the trigger once is added,It will trigger just once and never again.I want the sprite obstacle to be present in all the instances maps it's assigned to.

  • Welcome

  • Doc Ai, are you sure? When I went to the account setup it did ask for a password, but I thought that was for the new account....

    Hmm,I didn't see the Signup and sign in part.I directly went to submit link.

    Sorry reaganm...

  • When the button is clicked,Set a global variable,say CingAnimation to 1.

    Then on the start of the layout with Cinghialotto,

    Seb event ,Global variable CingAnimation=1-----> set chinghialotto animation to what you want

  • Well, I've looked around and tested some more, guess I could use the "on touched object" and "on clicked object" events then for the object I select whichever sprite/text I desire. Those should work just like the "on clicked" event buttons have, right?

    Yes,On clicked is for mouse and On touched object is for touch.They work the same way

  • Почему вы размещения в России, когда вы уже знаете, по-английски?

  • Ok.Wait,I will go home and PM you the capx.

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  • Don't touch the text object.Touch the sprite button .

  • and you should always listen to what your doctor has to say :p

  • lennaert,What about dropbox?

  • That won't make it spawn to last image point.

    So make an extra image point,a useless one.

  • I first thought it was real Wow.

    You may want to add some shadows.

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Doc Ai

Member since 10 Dec, 2013

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