troublesum's Recent Forum Activity

  • jayderyu - I use dictionary's everywhere.. thats how i found this...what i I found is that setting dictionary values actually slows down the FPS after a while, if I do about 8-10 or more add/sets per tick it becomes more noticeable on mobile devices (normal PC's and tablets can handle it no problem). But on mobile I start to loose a couple FPS and gets worse the more I add.

  • My good habits are to use small sprites, No large transparencies, keep the sprite count on screen low, don't Set Dictionary or TextBoxes on every tick, avoid webgl effects effects and I get close to 60 FPS on my galaxy S4, and 50 FPS when using new multiplayer module (working).... testing, testing testing.... requires lots of testing and refinement but it is absolutely possible... the people that have issues are ones that build the game entirely tested on PC and then port to mobile and see a major performance loss. Tablets and PC's are much more forgiving but mobile requires lots of hard work to keep the frame rate up.

  • Im not sure what choose() function is returning .. but i think i see it... the MySounds for loop does not loop through the array keys its just a standard for loop. you would need to do a Array_Color "foreach element" on Axes X for it to return the CurVal of what was stored in X

  • It looks like your trying to access Array_Color from inside a function that is in the foreach loop. I dont beleive the instance reference for Array_color persists through the function call. try it in the original foreach usage and see if that works

  • No problem.. I literally asked the same question but for div elements like a day ago. figured I would pay it forward

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  • zenox98 haha.. yah.. the problem with being a developer is I can over engineer just about anything

  • good lord... well now that i see it this is pretty much pointless..lol

  • didnt know one existed?

  • The community has been really great so I wanted to offer neat little tool i created for testing performance of my games on mobile devices. The debuger that comes with C2 is great but its over head cuases the games to run slower than normal. This is light weight event script you can add to see on screen what your current FPS is. Hope you enjoy.

    [attachment=0:yact6psy][/attachment:yact6psy]

  • Just a suggestion but it would be really nice if the action select menu had the option to show the items in a list view instead of large icon. My seek time when visually trying find what i want it slowed down considerably as alphabetical searching is generally a top down response as opposed to left right AND top-down together. Direct comparison is the control panel in windows 7. They notably screwed up finding what you want quickly by not offering a list view like was previously there in win xp. How many of us go dyslexic trying to find the option were looking for in a left-right/top down alphabetical icon view vs top-down list view? Not to mention naming conventions with longer names are cut off and i need to hover over to see the full string. Anyway I really love C2 and its not a deal breaker but could we maybe get this in the next release? Would be really awesome!

    [attachment=0:2u8bcvol][/attachment:2u8bcvol]

  • Perfect!! ... Thank you!

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troublesum

Member since 4 Dec, 2013

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