Delphawi's Recent Forum Activity

  • Hello,

    Sorry for the crowded title. I want to do use Construct2 TTS, but the string I want to be read is generated by another program. Here is the scenario I have in mind:

    Construct2: Calls function F (with string parameter). F exists in a .DLL file.

    The .DLL file: Generates string S, and sends it to C2.

    .. and so on ..

    Is there a general method to do so ? I mean a method to send messages between C2 and local applications/.DLL

    Thank you.

  • Thanks

  • Hello All !

    Yesterday I finished my new game: Shackles. It is a game about Failure and Observing, inspired by Gods will be Watching and The Stanley Parable. You can play it at the end of the topic <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink" />

    The goal is to reach the white room. I don't want to add any further explanation, because the game -should- present its idea clearly.

    I am aware of few bugs (sorry), but the game took a lot of time and I need to study now <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" /> so please focus on the design, art, story and the main goal of the game.

    Feedback: please tell me what did you learn from the game and how did you learn it. C&C about how to make the design better and more easier to understand are much appreciated. Bug reports are welcome as well but don't bother with them for now !

    Play it on GameJolt : goo.gl/MYNoOi , and Itch.io : usagi.itch.io/shackles[/b]

    Challenges I faced using Construct 2:

    • The rotating mechanism was hard and still buggy. I wanted to make the object rotate a full cycle only one time, but could not find a clear approach for doing so.I tried using the Rotate behavior and calculate the required acceleration using movement equations, but could not stop it from deceleration. At the end I used the Sine behavior with Sawtooth wave, then checked for its magnitude (-ve or +ve) based on the direction the character is facing (rotating CW or CCW), which was another challenge. I suggest adding a "One-shot" property to the Rotate behavior, or a "Non-Periodic" (execute once) property for the Sine behavior. Or maybe I am doing it wrong ?
    • I needed to make the text move upward, the Sine was moving it down as well, so I used the Bullet. The Bullet changed the angle of the text to face the moving direction, but since I needed the text to stay at angle=0, I Pinned it to another hidden object with the Bullet behavior. I suggest making a bullet property that does not change the sprite angle. Or maybe I am doing it wrong ?
    • Leg movement was hard to implement since the boot angle was changing. So I pinned the boot to an invisible rotating object. I suggest adding a property to make the object rotate around a point without changing its angle. Or maybe I am doing it wrong again <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" /> ?

    Thank you and Have Fun !

  • Problem Description

    Text falls from text box while scrolling to a moving object.

    Attach a Capx

    1drv.ms/1Nx3bKO

    Description of Capx

    There is a text box with text in it and a sprite with Scroll To and Path Finding behaviors. When you press space, the object will move along the path it found at the start of the layout. Then the text in the text box will chang its place.

    Steps to Reproduce Bug

    • Make a layout with width = 1000
    • Make the window width = 500 (half layout width)
    • Add a text box in the left side of the layout. Fill it with any text.
    • Add an object with enabled Scroll To and Path Finding behaviors.
    • At the start of the layout, make the object find a path to the center of the right side of the layout.
    • Add Keyboard or mouse objects, and when the player presses a button (space or left-mouse) the object moves along its path.

    Observed Result

    In Chrome: The text leaves the text box and moves down then back up again.

    In Chrome, FF and IE: the text is pushed by the edge of the window to the right side of the text box.

    Expected Result

    The text should stay inside the text box and stay aligned to the left.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 8 Pro 64-bit

    Construct 2 Version ID

    200 built at 14:47:58 on March 16 2015

  • It works! Thanks a lot, nimos

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  • Hello.

    I let the user draw tiles on a Tilemap, but I want to copy the drawn map to another layout. How can I do it please ?

    I have tried looping on each tile and redraw it on the other map, but I thought maybe the source Object is destroyed when the next layout is shown, that's why I can't copy tiles from it.

    + System: Repeat TileCount time
    -> Set tile (loopindex%8, int(loopindex/8)) to tile Source.TileAt(loopindex%8,int(loopindex/8))[/code:1ebn51x0]
    
    Thank you
  • Thank you :)

  • Hello :)

    I am trying to make the player hold an object he picks by spawning the object on an image point.

    But when the player moves, the object moves with it but it leaves a tail of objects behind it (drawn but not erased)

    Any help is much appreciated :D

    Thanks

Delphawi's avatar

Delphawi

Member since 3 Dec, 2013

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