Thank you for listening and making debugging easier for big games!
Nice idea. Thank you!
In the new C3, you can use the TileMovement behavior (with Isometric=True) to move on isometric tilemaps.
Also, if you don't have half-tiles like the tutorial (e.g. blue tiles), you can shift the 2nd tilemap a negative X distance until it fits perfectly.
I think I ran into a similar situation where I had to put the Camera code in a "user-triggered event", like Button-OnClick or Touch->OnTapObject.
Maybe the device confuses your app with a previous version. So try to clean uninstall any previous versions before you test new apk version.
Good luck!
Thanks a lot!
One note is that in C3 I found it uses negative angles, so the angle check becomes:
Up: -110 to -70
Right: -20 to 20
Down: 70 to 110
Left: 160 to 200 (and for some reason, it could be negative sometimes, so I add an OR block and: -200 to -160)
Thanks again!
Thank you!
Member since 3 Dec, 2013