DuckfaceNinja's Recent Forum Activity

  • I think it is just a stereotyping by people on earth to hate zombies, it's like it was ok and ethical if we say "die!! stupid zombies!!", but to say "die!!! stupid chicken!!", it looks like you're hating chicken for being stupid, it looks like a cruelty towards animal. If it is "die!!! mad chicken!!" it sounds ethically correct, because you're killing rabid chicken. Just my 2cent on the title and your game itself.

  • CC: Bl4ckSh33p

    You're the only person I can remember working similar MP mechanism as I am, in terms of dedicated host. Have you tried r179? Any insight would be appreciated.

  • Could you post a bug report? Then I will investigate further.

    I can post a bug report but I would have a problem in creating minimal capx and describing the problem for now, because I don't have a clue on which function/expression is the problem, I still need some hint on what changed in between r178 and r179. It's like looking for a needle in haystack.

    I'm still in the middle of recreating the mechanism, this will take a while. Weird thing is, there's no problem in lobbyhost, it's just the duelhost. Yet, having the duelhost to work flawlessly in r178 doesn't tell me anything is wrong with r179 at all.

    I have a gut feeling that "kick peer" might have something to do with it.

  • I don't think it is possible to sort JSON data straight forward but you can load the JSON data into array, then just sort the array.

  • Did anyone have problem with MP in r179? Please report here if you did, I need the information.

    In my latest project build it works well up until r178 and does not in r179. Small test of every expression/action I used doesn't show any similar symptom that I have with the current project.

    Workflow:

    • 2 Clients connect to lobby (lobbyroom)
    • 2 Clients request match to lobby
    • Lobby create a duelhost (browser: New Window)
    • Lobby assign a roomname (duelroom) to both requesting peer
    • Peers leave lobbyroom
    • Peers enter duelroom

    Room transfer mechanic:

    Peers will request roomlist first before attempting a connection, if the roomname exist, only then it will request connection to lobbyhost or duelhost. If the roomname does not exist, it will wait 3 seconds before another attempt, max attempt is 5.

    Observation/symptom in lobbyhost:

    [r179]Connection is perfect.

    [r178]Connection is perfect.

    Observation/symptom in duelhost:

    [r179] Immediate disconnect after joining duelroom. (The duelhost manage to log that both peers manage to join the room but left/kicked immediately). Host failed to log any leave reason. Host remain connected to signalling server but the peers don't.

    [r178] Connection is perfect.

    Note:

    No change was made in the project, this was discovered immediately after installing r179.

    Reverted to r178 atm, things are working now. Previously such issue never happen from r173 throughout all beta until r178.

    Ashley

    With the addition of kick peer to the plugin, is there anything that you change in the current expression/engine/anything that we should know about? Detailed changelog notes specific for MP probably useful here.

    I'm looking for a hint for what went wrong, or a possible bug, but the MP features are being used substantially in my project, there's no way to pinpoint the problem atm. I made a few minimal project in r179 to reproduce the problem, none of them reproduced the issue, and I'm still trying blindly without hint.

  • Okay I see what game project you working on at the moment ?

    I'm working on a multiplayer CCG, prototype is still in the making, there's an awful lot of development to do, stuck with a few logic at the moment, which why you're seeing me roaming the forum, to get hints from existing threads. This thread seems to derail because of me lol, I think I'll stop here, and good luck with your decision, cheers!

  • ninja OkAy yeah everyone seems pretty freindly too in the C2 forums. By the way what does reputation mean on on here like how do the numbers get raised up and do u get any rewards with those points

    I don't really know what the reputation supposed to do, but i think it is at least a spambot countermeasure. There are a lot of ways of increasing the reputation, which you can read from each badge description, even just from downloading new version increase your reputation. I never pay attention to reputation and badges, it just simply grow itself depends on your activity in forum.

  • It is a bug cocoonjs and it won't be addressed. I think you missed the announcement in r179 download page that cocoonjs support is depreciated. You might want to consider looking at other export option because nobody will get anywhere with this situation.

  • Why you never look back at gamemaker may I ask ?

    Just to add up from my previous post. Not trying to defame or anything, just honest insight.

    I've been holding this onto myself for quite a while, I think I just want to get this out of my head and share some experience.

    The community in GameMaker itself is a bit unhelpful and easy to cut off people, this maybe ok if it is from normal user, but from a moderator is a no-no. They have a tendency to close thread prematurely even though the discussion is legit. If you see this link, which one of the many threads that is yet to blossom, being closed because of a moderator personal opinion, that is seriously bad. Threads should be given chances to grow like here in scirra.

    In scirra forum, this never happen, there a lot of stupid thread here but in the end somebody always comes in and giving meaningful response, making the thread seems more meaningful and educational. In gamemaker, it's a no. This thread of yours is a no-no over there, because you "won't give benefit to the community as a whole" lol.

  • Just a little request which would speed up my developing time

    I think you're asking about UI right? Select the object and add to selection using ctrl key, you can wrap the selection by right clicking>> choose wrap selection as well. Make sure the layers involves are actvated.

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  • Why you never look back at gamemaker may I ask ?

    It's a choice and personal preference. Because I evaluate based on my set of skill and compatibility, I know I'll do better in C2 than gamemaker. It's like making a choice between a Ferrari and a Lamborghini.

    This statement might not apply to everybody else, the manual itself is the selling point for me. It's like going shopping electronic stuff, I have the tendency to look for manual, well that's just who I am.

  • Can someone go more in depth about what jayderyu posted please?

    Actually that is already in-depth, and a good answer. Take time to browse through manual based on what he said, I guess you should be good.

    It always better if you ask specific question though.

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DuckfaceNinja

Member since 28 Nov, 2013

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