mercuryus's Recent Forum Activity

  • Chicken vs. Zombies

    Will you be able to dominate the zombies (or chicken)?

    In Chicken vs. Zombies you fight for ressources and the range of influence.

    Save your farmer from waves of zombies (or chicken) and turn the lands to your shape!

    AI early alpha.

    pre alpha video: https://youtu.be/zYXC-HlECMQ

  • Looks and plays cool!

    Some more effects could give it a bit more 'action'?

  • Play free online...

    Lead the IMPS to the tresures and let them fill your treasure chests!

    Once you get enough gold and gems you can lead the IMPS to the exit.

    Find a way how to use the movable items to clear the IMPS path.

    And do not lose too many IMPS!

    Tutorial included

  • I like the style and action

    Keep on working!

  • News from TaschenGold! (v. 0.682)

    There is a new (short) tutorial level available and several bugs are fixed!

    Time to play the most current version of TaschenGold (0.682): play TaschenGold

    We have also a sound designer for better sounds and music!

    The title song now is finished and a new background loop for level 'Schnell zum Ausgang'.

    Meanwhile I'm working on the level generator and the player AI..

    (but this meight take a while to publish - it has to be roch solid and fun to play before I publish it... stay tuned)

    mercuryus

  • Two new pages for "Die Würze":

  • Next 2 levels are finished:

    Level 3: 'Schnell zum Ausgang' (en: 'Leave it!')

    Level 4: 'Geister? Unsinn!' (en: 'Ghosts? - nonsens!')

    Furthermore I'm currently coding the AI - fist step is finished (get KI area values) - stay tuned...

    And please clear the browsers cache to play the most current version (>=0.66)

    play TaschenGold - clear the dungeons and grap all the gold & treasures...

  • Several changes on TaschenGold.

    A new level: Schnell zum Ausgang!

    This level is getting more tricky.

    Another new features:

    • Version-Check (checks each start for updates)
    • a new short description of the game mechanics:
  • News from the Online-RPG 'TaschenGold'

    We created a new menu to give the new levels more room.

    New level - 'Monster Party!' is playable in SP and MP and it offers

    an new magic item: Der Sammler

    Der Sammler is - once in use - a helpfull rucksack.

    It collects all surrounding gold automatically!

    This saves a lot of clicks!

    BUT - it locks a probably needed slot!

    please post feedback: TaschenGold

    Here you can see how it plays...

    ...and how to use...

    KI is still WIP, but it becomes better and better (not available - sorry too confusing )

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  • A lot of updates!

    Leveldesign (1st MP-Level), new items, new sounds and many tiny fixes...

    And two new game modes:

    kill all monsters

    - the game is over, when all monsters in the level are killed

    countdown

    - the game ist over when the time runs out

    and of cause the

    open game

    - find the exit - the first player leaving the level end the game

    A new scoreboard will shown at the end of the every game:

    AI (wip):

    Currently i'm working on the player AI.

    Each character can be played by AI - each character will have it's own unique strategy to win the game...

    stay tuned...

    Clíck an image to play Taschengold...

    mercuryus

    ps:

    All character settings are shown by tooltip-book in the menu...

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mercuryus

Member since 26 Nov, 2013

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