mercuryus's Recent Forum Activity

  • There's a cool template comming with C2: Real Time Strategie (RTS)

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  • Hi,

    the android API has a class Settings.Secure with a constant ANDROID_ID (representing an unique id of the phone/table/tv/...).

    Is there a way with C2 to get these number? (and if - how? )

    link: http://developer.android.com/reference/android/provider/Settings.Secure.html

  • Nice and simple! A good start.

    May I share some ideas?

    why not make more than 1 shape by numbers?

    and why not hide extra shapes until the level is solved?

    This would hide the one resulting shape and make the game more tricky:

    Just make it a chellange...

  • i'd like to play a vampire who was burried a loooooong time and was found on a cemetery today

    or

    i'd like to play a cute alien hit planet earth on his trip (the reason he forgot/lost)

  • Looks awesome! need any Sound Design/Music?

    A good sound and music design is worth a lot!

    Please give me some time.

    If the graphic concept is fix it's more easy to start with a matching audio part.

    Have you already examples of your sounds/music to get an impression of your work?

  • The Empire Quests

    is a strategic 'board game' with elements of RPG, Tower-Defense and Adventure games. It is a singleplayer offline game.

    There are only a few rules but many ways to solve a level/quest.

    Description:

    On the game board there is (at least) the King and a castle or tower from start.

    Your goal (of each quest) is to save the King and solve the quest (e.g. eliminate the dragon, kill the red fraction (within 300 days), get the Artenstone from Mori, clean the Spiders Nest, find the lost wizzard...

    You have resources and you can hire workes and soldiers of different types (farmer, lumberjack, miner, .... and different types of soldiers).

    Each worker/soldier can be placed (and moved) to a destination within your terretory.

    And you can expand your terretory with castles, towers and poles.

    Expand your empire, gain food, wood, rock, iron and gold to keep your empire alive.

    Each level defines a szenario of enemies (opponents, skeletons, wulfs, monster, ...) and they interact with you - say: they try to kill your King and destruct your empire - all with an unique AI.

    Only with a good strategy you will be able to solve the quest before you get eliminated.

    A quest contains a unique main level and sublevels (caves, ...) with the needed resources.

    Each worker/soldier has its own attributes (health, power, range, price, food).

    Soldiers can be combined to powerful groups to defeat strong enemies.

    a small preview:

    Artists with a unique style idea welcome!

    I'm not shure if the artwork is final as is - so any interrested artists please contact me for a paid job (full game ) eventually.

    The game is ready to play (in an early state) but there is - as always - a lot to do.

    So please drop a post and tell me your opinion/ideas/critics...

    yours mercuryus

  • Magistross: thank you for this fine pice of code.

    I'll use it iwith my new project and it works very well.

  • play a sound using a tag

    then use "playback rate" with this tag...

  • ...of cause it's NOT made with C2 - It's made with gamestudio3D.

    ...

    i also found a youtube link:

  • http://www.gameus.de/WolfenDoom3D/

    have fun - it's an old 3D game i made years ago. I found it cleaning my web pages...

    There's also an editor for your own levels...

  • Hi there!

    Thank you for your mails/offers/interest! - I got them all but hadn't time to answer (I am out for business).

    Please give me some days to answer (this weekend I hope) and I answer your mails/questions.

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mercuryus

Member since 26 Nov, 2013

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