PaletteRider's Recent Forum Activity

  • I see. Thanks!

  • So I've been organizing the events:

    <img src="http://i220.photobucket.com/albums/dd69/RedBrick17/Construct%202%20final%20year%20project/Enemymovement-1.png" border="0" />

    <img src="http://i220.photobucket.com/albums/dd69/RedBrick17/Construct%202%20final%20year%20project/Enemymovement2-1.png" border="0" />

    The second enemy (blue) reacted when the character (cyan) is close to enemy 1 (yellow). I kept the enemies inside the Enemy Family so that I don't end up having to make the same events for each enemies. Is there a way to make enemy 2 react only when my character is near it rather than being near enemy 1?

    Also, I plan to make the third enemy to move in the direction of those red lines. How to apply different events for the enemies while still retain them in the family folder?

    Here's my current .capx file:

    dropbox.com/s/4wb280i50dyyk8x/Galah%20Panjang.capx

  • *facepalm*

    I didn't see that...

    Thanks dude!!

  • Ok, I got kinda lost: how should I edit the "enemy no target" and "enemy has target"??

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  • I see.

    Thanks!!

    Any idea what I should do for multiple character sprites and enemies?

  • Hi!

    I made a thread before about a grid game; thought of putting this in that thread but I have progress a lot so I feel appropriate to post some questions in a new thread.

    dropbox.com/s/4wb280i50dyyk8x/Galah%20Panjang.capx

    Above is my current .capx file. I just finished doing the core structure of the game with just one level for now.

    So far, I managed to make the enemy's movement to worked, although still very glitchy. Sometimes it keeps going to the left at the start of the screen or when it killed my character sprite.

    Speaking of which, do I need to use the For Each to apply the same conditions and events to multiple characters and enemies? Or do I have to do it individually?

  • My progress so far:

    dropbox.com/s/4wb280i50dyyk8x/Galah%20Panjang.capx

    So far, I just tested with one character sprite; I got the hang of Construct 2. But how to simplify the event sheets (if can) and how to make the level transitions more smoothly?

  • Thank you so much, Boony!

  • Any tutorials or forums that can help with the scoring points by entering a box??

  • Thank you philx! I see what I can do! Anything else I need to know??

  • Hello! I am new here, so I don't know if a topic like this has been discussed before:

    I have a university project where I'm making an android game application. The game is based on a traditional Malay game called "Galah Panjang".

    It's basically a game where a team of defenders have to go through a large grid on vacant ground while avoiding a team of attackers.(You can Google for more information of the game).

    I'm also new to construct 2. I was wondering if it's possible to make this kind of game using construct 2 - such as gaining points by entering each box and moving the playable characters by touching the player's character rather than button inputs??

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PaletteRider

Member since 23 Nov, 2013

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