AllanR's Recent Forum Activity

  • do you mean leave a gap between each card?

    to do that you need to divide the width of the card by the total width available, and resize the card to fit the space. Either you have to add in the space you want between the cards, or build the space into the card itself...

    I added the space around the edge of the card to keep the calculation a little easier to follow...

    then added buttons to build different configurations of cards... when you build the deck of cards, you have to make sure there are pairs of cards created, and randomly sort the deck.

    https://www.rieperts.com/games/forum/mem4.c3p

  • I would still do it just like in the example I did above...

    on any touch start, create a touchpoint object to track the touch

    while in touch update each touchpoint object

    on any touch end, destroy the related touchpoint object

    the only extra logic I would add is a lock on the paddles, to lock them to a touchpoint object, so that a player can't try to take over control of the other paddle. (remember to release the lock when the touch is released)

  • could be that the new object is above the mask object. Try sending the new object to the bottom, or move the mask to the top after new objects are created.

  • wow! there is a lot on that road map! sounds exciting... can't wait for the interactive version :)

  • you set the origin (and other image points) in the image editor.

  • probably the origin of the blocks is at the default center, whereas the template might have the origin set to the top left corner...

  • you can give the bullet a gravity value, then it will arch downward.

    if you want it to arch up a little first then start arching down (like shooting an arrow at a target), then tilt the initial angle up a little... then gravity will pull in back down.

  • I think you want to use

    Array - Set value at (Array.curx,7) to Array.at(Array.curx,7) + 12

    array.curvalue is not what you think it is...

  • your loop is running for each X element AND for each Y element. So if your array has 10 rows of data (X), and 16 columns (Y), then the loop will run 160 times.

    you probably only want yo run the loop once for each X element, so you should use:

    "Array - for each X element"

  • fantastic art! do you have a demo people can play?

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  • are you constantly creating new instances every tick? have you tried running in debug mode to see how many instances there are? if it is set to one shot, it should only fire once...

    what is the condition that initiates creating the new particle?

  • just create a new instance of the object - it will fire one, and then be done too... you can create new instances as often as you like with the system - create object action.

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AllanR

Member since 21 Nov, 2013

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