komalrajsingh's Recent Forum Activity

  • Could you use a different file sharing service? I don't want to give them my email address.

    Uploaded on a new website.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I've placed four same objects at the top end and the bottom end of the screens and there's a solid object between them. One of the object is completely hidden from the rest of them but the line-of-sight isn't working somehow. Can somebody please help me with this.

    Here's the [url=http://www.yourfilelink.com/get.php?fid=1424949 file.

  • Hi, I'm currently working on a game titled "Angry fish" and I would like some help with programming as it is not my forte.

    You can check out the rough animation I've made for the game here and if you're interested PM and i'll share with you my idea.

  • I'm looking for someone to implement admob into my game and have a look into it too to make it work in a more efficient manner. I've already built the game from top to bottom, I just want someone experienced with mobile gaming to look into my code and see if something might create a problem.

    PM me and do mention how much you'll charge.

  • Thanks for the advice. I was just looking for some kind of guide as to how to make this kinda AI as i'm new with the whole AI thing.

    like this tutorial for cocos2d.

  • .

  • .

  • I face the same problem with angleToAimAt. That's why I tried sprCannon's angle. The funny thing is even if the sprCannon is facing the right direction the momo will not act as if sprCannon's angle is 0. So, I thought It was problem with bullet behaviour.

    For no reason other than I felt like it, would it be different if I spawned it?

  • No..no.. I don't want the sprite to point to the mouse. I want the sprite to rotate to the angle between previous mouse_X/Y and current mouse. I thought this was problem with bullet behavior or something. It works most of the time but some time it doesn't take the angle into account.

  • I forgot mouse_x and mouse_y are the coordinates of the mouse when the users presses the left click after that he drags the mouse and i'm getting the angle between that and current position of the mouse.

  • When I left click, the momo is suppose to fire from the cannon with a given speed and cannon's angle but sometime it doesn't. I've uploaded the code that i've used.

  • Thanks, it worked.

komalrajsingh's avatar

komalrajsingh

Member since 12 Nov, 2013

None one is following komalrajsingh yet!

Trophy Case

  • 11-Year Club
  • RTFM Read the fabulous manual
  • Email Verified

Progress

13/44
How to earn trophies