BillyShears's Recent Forum Activity

  • Thanks for the reply, still trying to make this work.

    I've added physics behavior and trying to add impulse at angle.

    -What does 0 represent Touch.AngleAt(0)+180?

    -I want the speed to increase the further back from the sprite end touch

    Right now when I preview the sprite just drops off the bottom of the screen, is there a gravity setting I need to change? My game is top down view so I don't need gravity.

    - is there a tutorial for what would be similar to moving a hockey puck, I prefer not to ask so many questions, I just have no idea where to start. Thanks.

  • I am trying to figure out how to swipe behind a sprite and send it in the opposite direction of that angle (like soccer stars)

    So, if I swipe, "pull back" at the bottom right of a sprite, then let go, that would move the sprite up and to the left.

    At this point I am not sure where to begin? Is there an example or tutorial available? Is it easier than that? (Do I add Physics behavior?)

    Thanks for any advice or links to tutorials!

  • You do not have permission to view this post

  • thank you

  • I'm experiencing a frustrating issue with scrollbars "jumping" to the top when I'm in the editor.

    For example: If I'm in the upper right project window and I click+drag the scrollbar down to find object types that start with "T" (or whatever letter at the bottom), once I move off the scrollbar and mouse over an object I want to click on, the scrollbar jumps all the way back to the top, and I can't select the object I was scrolling to.

    Current workaround, I can click on the first object then arrow down to the one I was looking for, the properties window in the upper left will change each time I arrow down until I eventually get to what I'm looking for. If I accidentally mouse over the objects while arrowing down or after, the scrollbar will jump to the top again. The properties window does not change though, so I am still able to get the properties I wanted.

    Additionally, similar behavior will happen in the event sheet. If I add a new event and want to click+drag it to a different position. Usually when I get to the position I want (as if it knows), the scrollbar jumps to the top.

    I'm using a MacBook with Safari 12.1.1 and experience this behavior with either the trackpad or a wireless USB mouse.

    I'm looking to see if anyone else had heard of this and what I might try or do to fix.

    Thanks for any assistance!

  • Works exactly how I wanted.

    Thanks!

  • First off, I wasn't sure how to bind the text property of a Text object to the value of a global variable so I've been checking if the values do not equal, then if not, update the text to the value of the global variable. This works and always updates the text being displayed, but if that's not the correct/preferred way to do that please let me know ...

    Anyway, for my question ...

    I have a text object that displays the player's current money and I would like the text to tween to the new value instead of updating instantly.

    Are there any examples or tutorials on this?

    Thanks!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Very helpful, thank you.

    One follow up question ... what, if anything, sets a group back to deactivated?

    Thanks!

  • Hello, new to Construct and came across the suggestion of grouping events which could then allow disabling/enabling for optimization. Just looking for an example/screenshot of this in action.

    Thanks

  • You do not have permission to view this post

BillyShears's avatar

BillyShears

Member since 30 May, 2019

None one is following BillyShears yet!

Trophy Case

  • 5-Year Club
  • Email Verified

Progress

6/44
How to earn trophies