Psynaptik's Recent Forum Activity

  • Just a quick update to this.

    I'm using latest C3 (v53) in Windows 10 on a PC.

    Kiosk mode doesn't work as stated.

    I've found the 'more tools >> Add to desktop' is very hit and miss. Seems if you've opened and closed Chrome already then this doesn't work. Only works when I first open chrome after a reboot. Often just opens a chrome window at my homepage.

    Hoping that 'app mode' is more consistent.

    Thought I'd feed back.

  • But use C2. I used to use MM2 a lot (which was made to make FFAF), and it was abysmal.

    Don't know what Fusion 2.5 is like (or whatever the latest is). After using other ClickTeam products, don't want to either.

    C2 is basically what MM2 should have been if they'd carried on working on it and made some better decisions with how to run things.

  • Okay. Thanks. I'll use a system of booleans then.

    Thought I'd get clarification. Families are like classes I suppose, and cant' be changed during runtime?

  • Hi there,

    I want an object to leave one family and join another when a value gets below a certain threshhold.

    i.e.

    IF enemy.valuex < 50

    THEN Leave FamilyA and Join Family B.

    Is this possible? Or am I going to have to use a system using Boolean values?

    Cheers.

  • That's great Colludium! That worked.

    It's been bugging me for ages and I couldn't work out why it was happening. I'll keep the pick system in mind in future.

    Thanks again!

    BTW, the colour scheme is like that because other programs like Virtual Studio etc. are easier to use for long periods of time with those colours schemes. They don't hurt your eyes as much as 'bright' colour schemes.

  • Hmmm, seems like I was wrong - there are no channels in Construct2.

    In other programs the channels act kind of like layers do for visuals, but that's irrelevant here.

    Is your event still firing? Is there a visual confirmation of the event where your sound is meant to be played?

  • Wow, thanks for the correction and detailed explanation. Much appreciated!

  • I have an object (thought) which spawns multiple copies.

    I want these to start destroying these at random (via the fade-out) as you can see above.

    My problem is that when using 'pick random instance' the engine will only choose the most recently generated instances. Whilst that's okay sometimes, at the moment it's working on a last-in-first-out basis, rather than random!

    When using the 'pick instance using IID' (using the generated 'temp' value), for some reason none of them get picked and none of them get destroyed.

    So how could I actually pick an instance at random? Is there something wrong with the order of logic above?

    Hope that all makes sense.

    Many thanks in advance!

  • Ah, thanks for the correction - didn't realise a chatroom would be simple.

  • Not sure that I understand what you've written there entirely

    Thanks for your help, but could you explain a little bit more or elaborate on what you've written above?

  • Thanks for helping out granpa

    Then the problem now is that I can see loads of empty space beyond where I couldn't before, when I'm unzoomed!

    2 solutions to this I suppose:

    1) Just put big dark blocks there to symbolise the boundaries of the game area.

    2) Change unbounded scolling on the fly if that's possible.

    What do you think?

    What does anyone else think?

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  • Could you not just spawn the container, and that container have the 'connected up ragdoll' in it? Or is that not possible?

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Psynaptik

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