fongka2's Recent Forum Activity

  • You have noway to know what sprite's shape,suggest you can save sprite's shape at object's var by yourself

    Last...about size,just Comparison two sprite size

  • Use Drop and drag for sprite

    And set horizontally or vertically. The default is Both,

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  • I think c2/JS=Single-threaded

    Every tick=laggggg

  • Use tilemap object

    ----

    Every 1sec

    Set tile map tile to random tile

  • > 1:use crop not Letterbox scale, Scale inner and Scale outer

    > 2:use viewport not screenhight/planform

    > 3:anchor is good

    >

    Are you sure that Crop is the way to go? Because it doesn't really seem to work out well for me.

    Also, where do I find the Viewport and Anchor? Are these system expressions or a configuration options?

    Viewport system expressions

    Anchor /pin/bullet

    -----

    Viewport is the only way you can make your game fit all of drvice/screen

    Make your UI likethis

    Set button.width=viewportright(0)>viewportbottom(0)?viewportright(0)/10:viewportright(0)/5

    Set button.x=viewportright(0)>viewportbottom(0)?viewportright(0)/10:viewportright(0)/5

    Then your game will fit mobile and PC

  • As described in this tutorial, you can use the Browser object to detect an update is available and then reload the game to start using the update. This means even on the first play back you can get them playing the latest version.

    Thank you so much!!!!

    But anyway I hate this so much

  • JSON from the browser=Browser.QueryParam

  • So if the player was right in the middle of a multi jump sequence (with the physics behavior for movement) and I use this method to pause... when the player exits the inventory will the rest of that physics jump sequence continue right where it left off?

    IDK what your game like

    maybe you should upload capx for me

    and i edit

    and upload

  • object moving not layout moving

    pin all of object to one Controller

    and move that Controller position

    player don't move,player only follow mouse.x.y to angle

  • 1:use crop not Letterbox scale, Scale inner and Scale outer

    2:use viewport not screenhight/planform

    3:anchor is good

  • this is not ctrl by C2

    this is ctrl by cocoonJS/intelXDK like

  • scirra wanna to ctrl all of your background run/freeze/time etc

    so..i suggest you may take a snapshot for pause the game

    when click inventory button

    snapshot canvas

    when snapshot done

    go to layout(inventory)

    background image load as canvassnapshot

    add FX to background image

    show inventory

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fongka2

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