PixelImpact's Recent Forum Activity

  • rexrainbow Ok found it! It works well thanks <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    What about the freeze? Is that just my game then?

    Also sometime, even if if I swap 3 chess, it doesn't match and the chess go back to it original position. It looks like the game have determined which items shoudl match and you can't match any other ones...

    Here is a last version my prototype: http://pixelimpact.org/water-game/index.html

  • rexrainbow

    Thanks! Very clear and that helped me a lot as alway

    Now my problem is I don't know how to activate the fall of all the chess to fill in the empty places of the board. So how to make the chess fall (wihtout any match3)?

    About the freezes, it started (occasionally) when I change the number of columns/lines. Maybe it is because of that?

    Thanks again

  • rexrainbow

    Works perfectly with local variables instead of frames matching Thanks again so much!!!

    In order to go even further, how can I do to destroy a line and/or a specific color of chess?

    Because I would like to asign a key when pressed the bottom line is destroyed (no matter the type/colors of the chess) and another key when pressed all the chess of the same type/color in the board are destroyed.

    Problem is I don't know how to create new chess (by triggering the "fall" state) and how to select a all line to be destroyed.

    Also, sometime the board freeze and I can't swap the chess anymore? Is that normal or is that just with my game?

    Thanks again

  • rexrainbow

    Hi,

    Is that possible to add animations to the chess?

    Because I would like to add some in order to make it more nicer. Unfortunatly, when I'm starting to play with the frames, it brokes the matcher and it can't reconize the match3.

    I have made something myself (see the cap attached) but it is a complete mess and doesn't work anymore at all....

    Any ways to do it would be great

    (Ideally, the best would be maybe to add a local variable for each starting frame and then the matcher would check the local variables instead of the frames)

    Thanks

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  • It's working !!! So simple but still so amazing

    Thanks you so much!!!

    I just haded a subevent to the first action to check the frame as you recommended and it is working perfectly fine I guess it looks silly now but I was really stuck...

    May I also ask how can I change the position of the grid in the window? I would to make it small (done) and to put it in the buttom but anytime I'm trying to change its Y, it just makes it bigger (the grid always starts from the top corner).

    Thanks

  • Hi, thanks for the answer!

    The other plugin looks nice also but it is actually more complex for me because more need to be done in order to be able to use it so I'll stick with this one which is great

    I have managed to play with this plugin and it is now fitting most of my expectations.

    I am just stuck at the following point:

    How can I assign a specific scorring for each square colors? For example:

    Red = add 1 to the global variable "Score_red"

    Green = add 1 to the global variable "Score_green"

    etc...

    I have played with the animation frames but it's not working so far.

    Thanks again.

  • Hi,

    Thanks for the awesome plugin!

    Is anyone know how to change the entry side of the new squares?

    I would like to make them arrive for the left side (and not from the top).

    Thanks in advance.

    Ps: I'm just wondering: is there any easier/more simple way to do a match-3 puzzle game? Because the exemple is awsome but really complicated to use/modify for noobs like me

  • Thanks for the quick feedback.

    Yeah I get the feeling that it was a bit complicated but I though it was because of me

    Should I use the "publish score" action instead? But I can't publish any strings, only numbers then?

    And exactly I have to enabled/add on the Facebook developpers website?

    Thanks also for your plugin. To be honest I would prefer no to buy anything (for such a small game) but I might considerate it if it is the only option.

    • Is that working with Facebook API 2.0?
    • Is that simple: you click and that post on the wall (no adds, additional boxes like Clay.io etc)?

    EDIT: is that working without a HTTPS website or do I have also to upgrate my website?

    Thanks again

  • Hi there,

    I have a simple question (for which I can't find the anwser and it drives me crazy):

    How to post a message on Facebook wall from inside the wall?

    I just want players can post their scores on their Facebook wall just by clicking somewhere in the game:

    "Click here to share on Facebook => I just scored XXXX on this awesome game"(if possible with a screenshot of the game)

    I am looking for a clear tutorial/explanation step by step on what to do on both Construct (with the regular Facebook object) and Facebook (API2 developpers)

    Because obviously I'm doing something wrong somewhere because when I'm clicking on my "share" link, the windows open and close without posting anything....

    Thanks in advance

  • Hi there,

    Sorry for the late but I couldn't worked on my game this week

    So I manage to do everything to told me to optimize my game and that works brilliant ! I even make the sprite in low rez all over again!

    The only thing I haven't done is about the respawn of the enemies (because I don't really understand your solution )

    I'm still have 10-20% of CPU consumption but frame rate is great.

    So now I still have to figure how to post a score on Facebook and to store highscores online... 90% done still 90% to go

    Thanks and cheers

  • HI,

    Sorry for the late anwser, my VPN (I'm in China) was down...

    Thanks again for your answer and all the efforts

    I've already read this very interesting tutorial. However, as I explained, it is more about highscore implementation.

    Me I really only want to display the total score of all the players together....

    So much more simple (but still too difficult for me )

  • No thank you to you for your help ^^

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PixelImpact

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