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  • Hello guys,

    I came to a problem that I thought would be one of the easiest things. I have a menu. It consists of a background sprite on a locked background layer and an other sprite with 3 frames, each has one of the menu buttons highlighted. This sprite is on the top layer. I would like to make it work like this: when I press the down button, it jumps to the next frame on the sprite with the button highlights, when I press the up button it jumps to the previous.

    It doesn't work. I use events like on the picture below. My background sprite is animated, but the one that has the highlighted menu button frames is not. I've added the keyboard to the project. I thought the problem could be because I haven't set which animation to choose, but that sprite only has one.

    <img src="https://lh3.googleusercontent.com/-Gd4TTmG8QYA/UnlP7-lO4HI/AAAAAAAANlc/ok_MZYbI4jI/w549-h65-no/main_menu_events.PNG" border="0" />

  • Hello, I'm Peter.

    I was always a dreamer, and have been drawn since I could hold a pencil. I haven't got a console back in the NES era, I mostly played DOS games or on my cousin's yellow-cartidge-based chinese thing. I've also made maps for GoldSRC, Unreal and Source engine games.

    I've got realized how much I'd like to create a game recently. Since I study architecture, the art part is okay. Sadly, coding was always an issue. Construct's filled the gap and allowed me to start developing a metroidvania platformer. It's called Project Atlas and is in an early state now.

    <img src="https://lh5.googleusercontent.com/-o4imiW7ASTE/UnVgMtDo9wI/AAAAAAAANdY/oBBAaqQMcco/w1000-h700-no/atlas_screen.jpg" border="0" />

  • I've managed to solve it. I had to make a modification so when I get back to the main chunk of the level, 2 is substracted from the door IDs to grant the ability to re-enter the sublevel rooms (this way the room instance variable to the secret room stays the same when on the main stage). Also, since my camera is basically at the start of the main level, my larp function caused it to fly to the player over almost 2 seconds when got back from the secret room. To solve this I moved it over the player on start of layout.

    <img src="https://lh3.googleusercontent.com/-_sJc_rgQVqw/UnVfNaiZbKI/AAAAAAAANdI/cwpbXdOMv4E/w823-h607-no/construct_doors_events.png" border="0" />

  • In my understanding, you can set the value of instance variables, but what I want is ordering exactly one number to the door sprites. So there is e.g. one 'door' sprite with a 'number' value of 6. Whenever I set an instance variable of a single door, it applies to the others as well.

  • Hello fellow devs,

    I am developing a side-scrolling platformer game with different zones, for example cave, mine, etc. What I would like to do is to travel between these layouts by pressing a button while standing on a door sprite.

    An example: On the 'level1' layout, there is a secret room, accessible through a hidden door. I get to the door, press a button while standing on its sprite. Now I'd like the game to put my player onto the 'level1_secret' layout to a specific position (to the other side of the door, which uses the same sprite) with all my stats saved. If I want, I can use this door again to get back to the 'level1' layout (in the specific position as well).

    It would be easier if I could set a value to a door, so I can create events to a specific one and not for the object itself. Probably I'm missing something, but I can't really find a way to solve this issue.

    Thanks in advance,

    Peter

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Twyzer

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