RolGD's Recent Forum Activity

  • dop2000 I am currently using what I learned from what you wrote and this served the project very well.

    That was a great addition.

    I would like to leave this update and say that I appreciate the contact and attention.

  • Hello!

    Doubt has arisen when it comes to sprite font, I intend to use in fields like punctuation, or updating item values, through the sprite of the letters.

    Does anyone have experience with this type of use without a special license? Is he allowed? I have the default signature.

  • I realy apreciate the help, and like to learn about you say here:

    Player On any animation ended

    System compare two values: left(Player.AnimationName,6)="attack"

    Maybe I'll do by this way if dont find a therm (or make a variable that store various numbers to put there), but I still need to find a therm, word,that I can write in the place of x that mean "every number" (or even other thing like every word, blank space or other think after _) is valid. See it'll be usefull to know, and in the project I'll be more simple.

  • I apreciatte the help!

    I try "state_", but dont work.

    To show better:

    (object)player // (condition)when animation "ID_atack_1" ends // (object)weapon // (action)destroy

    So the player can have more than one type of atack ( atack_0, atack_1...), and at the end of every atack I need to destroy the weapon object tha is created when atacking. So for the condition I need to know to say every atack_x:

    (object)player // (condition)when animation "ID_atack_X" ends // (object)weapon // (action)destroy

    I dont know if I undertand the loop sugestion very well( and this give me some ideas even for other situations :) ), but for begine I'm searching this term solution if this is possible.

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  • I have the "state_1" "state_2" 3, 4... and want that a expression reach then without I want to write a code line for every one. So I want to know what to write to "state_every number", so if is state_1 or state_2 the expression will run for every state_x.

    Theres some think I can write in x ?

    Tagged:

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RolGD

Member since 16 May, 2019

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