Erfeo ,@Burvey I understand, and I am keen to tweak, since I don't want to loose people on that issue. I am just not sure, how first of all. Also I am not sure, how much I want to loose that feature, but that does not mean I wont, since I want you guys to see the further adventures of this guy
So please help to get that right.
The movement-problem consists of two parts:
- First, there is some locking of the platform behavior (like when turning around standing, or breaking)
This can only be solved ultimately by getting rid of the seamless turnings and do instant mirroring of the player sprite.
- Second, there are obviously some platform settings, that can be changed:
To me, this felt right... Do you have any platform values you would prefer? More acceleration/deceleration? Or how would you feel comfortable with the behavior?
I would like to make a new test version soon according to your suggestions.