FaberCastell's Recent Forum Activity

  • Thankyou man that fixed it straight away, much better!

  • Hey guys, I have a slight problem with a top down shooter and the enemies' bullets.

    If an enemy has spawned on screen their bullets are fine, but if that enemy has been killed and destroyed their bullets suddenly appear to fire from the top left of the screen.

    Each enemy is setup to fire toward the direction of the player. I've tried to fix it with the 'destroy outside layout' behavior applied to each enemy bullet and other simple methods, but I can't get those bullets to stop firing when an enemy hasn't spawned yet.

    edit: basically it seems like before an enemy is set to spawn, they are appearing outside the top left of the layout and shooting toward the player.

  • Thankyou, I will have to give that a try!

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  • Hey guys I'm new here, am having some trouble with the correct use of 'for each' and unsure if it is what I am after.

    Basically I have multiple enemies on the screen at once that share behaviour patterns (every random X seconds, jump, idle etc), and although I've used the For Each condition on top of the commands either just one enemy does this or all enemies on screen still jump, run, remain idle at the same moments. Is there a simple work around I am missing? I need the enemies to independently carry out the random commands.

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FaberCastell

Member since 22 Oct, 2013

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