narFsnw's Recent Forum Activity

  • Well, that's what I wanted to do first, but I read elsewhere in the forum that UID often change when we add stuff to a layout. I wouldn't want to carefully copy paste the UID of all my doors into my switches, only to discover later that the UID of all my doors have randomly changed and I need to rewire them all...

    Also, just to help a bit, is there a good tutorial somewhere about how to work with UID (in general). I'm not sure I understand how "pick by unique ID" is supposed to work.

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  • Then, when the player die, you respawn him at the checkpoint and you copy pointsatcheckpoint into the score. And you should probably also make the checkpoint as activated alread.

  • Hi,

    I'm looking for a way to tie or link objects to other in the Layout editor.

    For example, let's say I have a Switch object and a Door object. I'm looking for a way to say "this switch is linked to this door".

    Something like this:

    Switch1 opens Door1

    Switch2 opens Door2

    Switch3 and Switch4 open Door3

    At first I was thinking of using the UID of the doors in a instance variable inside the switch, but I've read somewhere that the UID of objects can change everytime new objects are added in the Layout editor.

    Any advices?

  • I need the paid version of Construct to do that, right?

    (cause I don't have it)

    Any other way that I could use to preview my game in progress on my host machine?

  • jwh1981, could you elaborate a bit more on how you ran the game from the guest VM to the host?

    In Virtualbox, I selected "Bridged Adapter" as my Network option. Then I click the Run button in Construct running in the VM. However, it opens in the VM's browser, which is slow and laggy. How did you manage to open the game in the host's browser?

    I tried to use the same URL displayed in the guest ("localhost:50000") into my host's browser, but it can't connect to it.

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narFsnw

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