DrewMelton's Recent Forum Activity

  • Maybe my old video on level construction in my isometric game will give you some ideas on how I built everything and some of the challenges. And yes, everything has to be broken into small pieces with the origin point at the base of the object for sorting.

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  • I don't know if I have any specific tips at the moment, but feel free to watch any videos I posted in my game thread in my sig.

  • Also, if you are using "linear" sampling, try using "point" sampling. Point sampling retains hard edges in pixels and should not get blurry like that.

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  • I appreciate the extra rep and all, but this is silly! Another day, another fanatic badge.

  • I brought this up in a feature request over a year ago:

    While searching the forums for my old post, here is another request from someone else.

    There were others as well that I remember over the years, but I don't feel like looking for them.

    I think the main issue is that people don't like losing their place when they clear a search.

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  • yeah Drew, you should setup a Steam Concept page and put your progress (devlog) there, then when it's time to go to greenlight you may already have a bunch of people's interest for voting..

    Yeah, that sounds like a good idea. Once I get the Unity port looking like my C2 prototype, I think I will do that. The release date is still a few months away. I want to get it done this year, but with all that's going on right now, I am giving myself some leeway to ensure that the release is satisfactory.

  • aw man that's a shame. But probably unity makes more sense for the kind of game you're into (10k objects ffs). I hope we hear more from it -- in these forums or wherever. Don't you have a working name yet, so we can keep the track of it? "Isometric RPG" might be difficult to find outside this thread

    I'll make sure to post a link in this thread so all who were following the game will be able to get the new updates in the new thread. The new thread will probably be in either the open topic or game discussions sections, whichever makes more sense. I'll probably just call the thread "My isometric RPG- Unity port" when I make it. It'll probably be a couple months at least, but I'll make sure people know.

    I have not decided on a name yet. I've got a bunch of ideas down for possibilities though.

    And yeah, working in 3d has been much better for this type of game. If you watched my video on level construction, you'll see why. There will hardly be any visual difference in moving to 3d, but I'll have a much easier time of creating levels, animating characters, generating pathfinding, using physics, or just making adjustments since 3d can be updated whereas 2d must be re-rendered and uploaded.

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DrewMelton

Member since 18 Oct, 2013

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