aw man that's a shame. But probably unity makes more sense for the kind of game you're into (10k objects ffs). I hope we hear more from it -- in these forums or wherever. Don't you have a working name yet, so we can keep the track of it? "Isometric RPG" might be difficult to find outside this thread
I'll make sure to post a link in this thread so all who were following the game will be able to get the new updates in the new thread. The new thread will probably be in either the open topic or game discussions sections, whichever makes more sense. I'll probably just call the thread "My isometric RPG- Unity port" when I make it. It'll probably be a couple months at least, but I'll make sure people know.
I have not decided on a name yet. I've got a bunch of ideas down for possibilities though.
And yeah, working in 3d has been much better for this type of game. If you watched my video on level construction, you'll see why. There will hardly be any visual difference in moving to 3d, but I'll have a much easier time of creating levels, animating characters, generating pathfinding, using physics, or just making adjustments since 3d can be updated whereas 2d must be re-rendered and uploaded.