sadNES's Recent Forum Activity

  • Yeah, you're right. Still, I stopped working on it as it was very time consuming and, afterall, a quite unnecessary feature for my project. But it'd still be nice to have. Has anybody found a workaround?

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  • Hi, I made this test [link: x.nonvivoin.me/miley/], the sprite has the sine behaviour controlling the angle.

    I'm having a hard time trying to find a way to interact with the motion. I'm talking about the user holding the mouse on the sprite, moving it back and then releasing the mouse, causing an acceleration in the motion.

    Any clue, please?

  • I was thinking to integrate an inGame radio like the GTA series, reading streams from shoutCAST in particular.

    I first tried to use the video plugin by rexrainbow, knewing that the HTML5 video tag reads even audio sources. It worked only on Chrome, the stream reads fine.

    I wanted to wrap the audio tag but it seems that Android users under 2.1 don't support the HTML5 audio tag. This feature is implemented in Gingerbread. There's a workaround that involves using the video tag instead only for Android as iOS doesn't seem to support this method.

    I wanted to write a universal "external audio file reader" for both iOS and Android user, I'm starting to wrap the audio tag but I will need help from someone else.

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sadNES

Member since 17 Oct, 2013

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