Hey folks, I'm having a bit of trouble with object angles.
So I've made this "spike gun", if you will, that fires spikes (with bullet behavior) at the player (the blue box). But no matter what I tinker with in terms of angles and positioning, the spikes always fire at the player as if to hit him or her with the side of the spike, instead of the most prominent point of it (the most prominent point being the point furthest to the right in the above image).
So far, this is what I have going on in terms of events, and I'm really not sure where to go from here.
Do you folks have any ideas on how to make sure the Player gets the most prominent point hitting them before any other part of the spike? I've included a link to the capx file at the bottom of this post.
Thanks so much for your time!
Hey folks, I'm having a bit of trouble with object angles.
So I've made this "spike gun", if you will, that fires spikes (with bullet behavior) at the player (the blue box). But no matter what I tinker with in terms of angles and positioning, the spikes always fire at the player as if to hit him or her with the side of the spike, instead of the most prominent point of it (the most prominent point being the point furthest to the right in the above image).
So far, this is what I have going on in terms of events, and I'm really not sure where to go from here.
Do you folks have any ideas on how to make sure the Player gets the most prominent point hitting them before any other part of the spike? I've included a link to the capx file at the bottom of this post.
Thanks so much for your time!
dl.dropboxusercontent.com/u/43214549/Tirin%20Spike%20Gun%20Problem.capx Download the capx