mindfaQ's Recent Forum Activity

  • Yeah it is no problem to do that. Maybe you need a more specific question, like at what step you are hitting a brick wall.

  • did you try exporting to html5 and running it from a server as webpage instead of the live-preview (maybe that one is somehow bugged for you). Haven't heard of the problem before either. You could probably open a bug report in the bug section, maybe ashley can help.

  • Are you using internet explorer? First try using another browser.

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  • Oh yeah, should not pick the switchendsbefore the switch has been toggled, since if there would be no switchends with the correct objectid, the switch would not switch because the actions would not be run (or use pick by comparison, this should work regardless I think).

  • So what happens when you create a new project, add a text object to the layout where you can see it and then run it?

  • You would need a for each switch

    is switch on

    pick where oid = switch.oid

    Animation speed of the sprites is not 0, so that can lead to further problems.

    Your code seems to be not very straight-forward. Why not use something like this?:

    This way you dont check the switch every tick, to setup the switchends to the correct frame. If you face the problem that newly created switchends will not have the animation frame according to the switch, you could easily do a "on created"-event and then set it according to the switch boolean or add a function, that does a "for each switch"...

  • An example of levenshtein distance in C2:

  • Good idea ^^ Could try patreon :p.

    I did another one:

    Levenshtein distance

    capx

    I did not use any optimization. Thought of it because of the following topic:

    Also:

    Middle 3 digits

    capx

  • You were pointed to the right place, show some perseverance or use google to find it.

  • Draw a sphere

    https://copy.com/6GaIMPHUgJEfmVhb

    One could probably also just work something with sprites, but using the canvas plugin seemed more reasonable. Added a lot of needless fluff though.

  • I would have seen C2 as scripting language, but might be wrong.

    Anyway... what a strong entry you have there. I really like the way you display the mesh (hope that's the right term) with the line sprites. Need to take a close look at this.

  • Thank you, I will try that.

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mindfaQ

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