lennaert's Recent Forum Activity

  • new layer, game full screen ?

  • If you post a capx we could take a look.

  • Have you tried giving each of the players the scroll to behavior ?

  • Once imported construct 2 places them in their respective objects in the project list as their frames.

    So, no.

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  • Yes, in app purchases should work using cordova.

  • After connecting, and after you have done the INSERT query, with your current approach with using a Ajax GET request, the following should work.

    [quote:33zcixpd]$query =("UPDATE usuarios_aep SET distanciaTotal = '".$distanciaTotal."' WHERE nombreUsuario = '".$_GET['nombreUsuario']."' AND passUsuario = '".$_GET['passUsuario']."' ");

    $mysqli->query($query);

    I would suggest switching to post methods, otherwise it would become very easy to cheat

  • There are ways to import data to arrays, JSON for example, or fetching info elsewhere with Ajax, or the dictionary.

    Otherwise an on start of layout can be used.

    The examples I gave with names and indexes do not relate to any tutorials, though there may be similarities.

  • Leaving the room, and going back to the lobby to join a new room would be the way.

  • There is no way to tell without knowing what you changed

  • The variable with the score which makes you win, I would guess setting it to zero could do it.

    But without your capx its uncertain to say whats happening.

  • When using the debugger, I can use the eye icon to watch various elements in the inspector, it would be great to have this for the profiling too. For the groups to be more specific.

    One of the annoyances I run into is when using the profile tab, the groups resort continuously; making me scroll up and down to follow a specific group.

    It would be good to have the option to disable that re-sorting on the profile tab as an alternative.

  • With arrays you add text strings or numbers, you could use either as a boolean mechanic

    say

    x,5 = armed, where a 0 is not armed, and 1 is armed.

    If you reference that spot accordingly, say you have a gun at the 3rd X index, which states its armed status at the 5th Y.

    3,5 = 0

    Means your gun is not armed.

    Actually it should have been 2,4 = 0 according to my statement, seeing as arrays use a 0 based index, starting their count at 0 rather then 1.

    So keeping the zero based index in mind:

    2,4 = 1

    would mean your gun is armed.

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lennaert

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