lennaert's Recent Forum Activity

  • your very welcome :D nudge me a link when you got something running (demo/live) and I'll give it another whirl ^_^

  • btw, I had to look it up and get the database from an old archive file, .. but your game reminds me a lot of something I made some years ago with lots of javascript and a php back end. Its a 4 player max multiplyer, real time stratgey ...

    battletac

    I should port it to construct 2 hehe :D

  • hi there :)

    I made some edits .. but;

    You might have to reevaluate what you tried up to now.

    As it looks, you only applied friction on the back wheel, and probably been looking at your running application, comparing effects with effects from your front wheel.

    Not sure if thats the case, but I did in first instance.

    It gives a total wrong picture of whats wrong/not working propperly.

    So I added friction to the front wheel too, because, as you move forward, pushed by the rear wheel, the front wheel drags itself in circles over the ground, by friction.

    Seeing as you are on top (bike > ground), I supose whats below deserves a bit more friction as it carries all the weight.

    I believe this results in a more propper mechanic.

    capx

  • Outsource the development of a Mac version.

    You will have 80% of the serious potential commercial clients /development teams/companies.

    Apple is one of the leading design platforms for modern media.

    Not having a Mac version of a software package like this is like demanding a small wallet.

    <img src="smileys/smiley3.gif" border="0" align="middle" />

    funny, I dont even like apple

  • ^_^ your welcome

    I recently applied the same technique for an exact same situation :D

    Eventually I even added more animations, and had my spawn point string set a value chosen random from a list of strings.

    set spawnpoint.textvariable = choose("animation1","animation2","animation3")

    you can add as many as you like :)

    Good luck

  • I tend to make some of my own mechanics here and there.

    but I can imagine the physics getting bungled up ... had some goes at that myself already, though, I quickly came to realise that on occassion I want more more functionality from something, and go out of my way making it work ... while there are other solutions (read easier)... lol

    anyway, might be worth posting a file or link.

  • do it in the same event as the spawn from Nth Location, the details should be available from both.

    ie

    event on something next action is triggered:

    action1: spawnpoint spawn spawnedthing

    action2: set spawnedthing.animation(spawnpoint.textstring)

  • You could trigger picking up the item if player is overlapping item.

    Or, if you have input key Z trigger, make it an or block and add event: on touched item.

  • You could overcome those irratic movement by only having actual movement applied when the wheel is on collision with the ground ;)

    As for fake friction:   wheel turning indicates (example calc) 100px movement. If you then move only 90% of that distance, it could equal 10% friction.

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  • Just a thought:

    Cant you calculate the distance from what the wheel should move ?

    (pi * diameter)

    based upon that, you have the actual distance from movement without friction.

    You could fake your own friction, by simply having it move less then it should :)

  • here is a potential option

    Compare 2 values

    distance(user1.X,user1.Y,user2.X,user2.Y)

    smaller then

    100

    Add that compare to the event where you can click user2.

    It will only be clickable when player 1 is closer then 100 pixels to player 2.

    Might not be what your looking for, but its a start :D

  • I can imagine something like

    Get a circle on the layout, with its origin point in the center. (add more circles for the 1* value, double, triple, etc)

    Put a thin black sprite on the layout with its origin at the bottom and height half of that of the circle width.

    On layout start, set thin sprite to image point 0 of the circle.

    x=0

    while x < 20

    add 1 to x

    circle spawn thin sprite with angle (360 / 20) * x

    this wil get you the circle with the parts.

    should get you on your way I supose :)

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lennaert

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