I ought to clarify. Photon can do more than two updates per second. digitalsoapbox - I am making a turn-based game so I don't know its speed limits.
lennaert Surely Socket.io+Node.js is better but only for advanced users. Do you know statistics for photoncloud?
yeah I upgraded my race game at my first dable with socket.io in the last two weeks Tank Racer
Features things as player vs player racing, and a battle arena with deathmatch and team deathmatch.
The data communication is really fast.
I have a dedicated vps hosting behind it where I build my own nodejs server from source and a super simple application to handle all my games if I so desire :)
And no, I have no experience with photoncloud. I am curious about it though :) Your command structure seems worked out, and decent.
would be great if you took a glance at construct 2's current socket.io plugin and perhaps enhance.
Certain details of your command structure are missing in the socket.oi one I believe ;)