lennaert's Recent Forum Activity

  • Scirra or Ashley, is the signalling server turned off for the rest of the weekend or something ?

    Would be nice to know, instead of waiting for it to mysteriously appear back online ....

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  • Here is an example where I integrated a waypoint system into your game.

    doesnt have a finish system or anything, but from the example I am guessing you should be able to make something out of it

  • Problem Description

    signal server down

    Attach a Capx

    Use multiplayer demo template

    Description of Capx

    Should connect to the signalling server in order to setup a connection for multiplayer.

    Steps to Reproduce Bug

    • Preview template
    • Enter alias and click join

    Observed Result

    [object-event] appears as message, and no connection.

    Expected Result

    Getting a connection

    Affected Browsers

    • Chrome: yes
    • FireFox: yes

    Operating System and Service Pack

    win 8 64b

    Construct 2 Version ID

    R164

    Seems like the server is down.

  • Haha

    I refreshed the browser and it showed up now >_> not sure what happened there lol

    I played a couple times, and I really like how the game over text fallls down, and potentially leaves letters up in the air as they hit a platform funny !!!

  • Plan your projects, set a timescale for your project, and learn to accept what works.

    After release, rely on feedback for further improvements.

    But dont change things after jut one comment about it.

    If you are unsure about the qaulity, you can always release something as a beta.

  • Perhaps I worded that a bit wrong ^_^ I meant a progress / load indicator.

    when I first started the game, after a couple seconds with a dark screen I was pondering if it worked at all, and just before i was about to hit the browser back button, the game appeared.

    Progress indicator while loading, not gameplay

  • this page has an example of html5 with webrtc scanning for your ip and others in your local network.

    The site I got it from speak a lot about potential security issues here.

    From the looks of it, it should be totally possible, just needs an implementation in construct 2 multiplayer features I supose.

  • Hmm, Im experiencing now that I can not connect to the signalling server anymore xD

    23:24:32.024 Firefox can't establish a connection to the server at wss://multiplayer.scirra.com/. c2mp.js:293

    23:24:32.025 "Signalling server error: [object Event]"

    Error message on signalling error gives: [object Event]

  • Initially I tested all browsers from the list,including webkit.

    Other browsers decently showed it did not support.

    I expected webkit to work as it is chrome, but behaved different then expected.

    After some quick tests on my end:

    When webkit connects as client to either a firefox, or Chrome: the host (firefox or chrome) shows both players, but on the client there are no players (on webkit), and the webkit client gets booted after short time from the host game.

    When the webkit is host it will show both the firefox and chrome players, but the clients show no players (not for firefox or on chrome)

    In short: it seems when a connection with the webkit is involved, the host only shows the players.

    edit: this is tested on 1 computer, I wonder how much that will make a difference ? (port issues perhaps ?)

  • Anyone else experiencing this ?

    Kinda looking forward to continueing, but atm its stopping me from going further.

    Ashley Any idea, or should I move this question to the bug section ?

  • I am doing some tests with the new multiplayer support, using multiple browsers on my computer.

    Firefox and Chrome are my browsers of choice atm.

    Testing the ghost shooter.

    Using firefox as host, it works all the time when a chrome client connects.

    But when a firefox connects to a chrome host, the host leaves right after it joined.

    In chrome there is this in the error log:

    Error parsing message as JSON for peer '5MTM', host kicking:  
    SyntaxError
    message: "Unexpected token "
    stack: (...)
    get stack: function () { [native code] }
    set stack: function () { [native code] }
    __proto__: Error
     c2mp-peer.js:679
    Peer.doOnMessage c2mp-peer.js:679
    String that failed to parse from previous error:  c2mp-peer.js:687
    Error parsing message as JSON for peer 'HUUP', host kicking:  
    SyntaxError
     c2mp-peer.js:679
    Peer.doOnMessage c2mp-peer.js:679
    String that failed to parse from previous error:  c2mp-peer.js:687
    [Construct 2] Suspending [/code:96izmt8k]
    
    Any ideas ?
  • Beaverlicious works good on my safari for windows xD tiny bit choppy perhaps

    Rhindon In your tutorial you are referring to arrows but use different keys.

    Also, when you die, it says click to continue, while you need to press space.

    I'll not comment onthe game itself ^_^ but the intro/tutorial was nicely integrated.

    Also, during game load, there were no progress indicators.

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lennaert

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