awmace5's Recent Forum Activity

  • Hey Construct Community,

    Was looking through the forums and read that support for Steam was achieved late last year: github.com/greenheartgames/greenworks

    I was wondering if there have been any Construct 2 games released on Steam or uploaded to Greenlight.

    I believe there was a physics based puzzle game made with Construct 2 released on Steam last year (blanking on the name) where you play as this green spider thing as you coordinate all its limbs.

    Does anyone have experience integrating Steam functionality into their games? Is it complicated?

    Thanks!

  • Very valuable insight.

    I often write down my to-do lists, but writing them in comments will save me a lot of paper.

  • Works great, thank you very much!

  • REDVWIN I downloaded the file, but it says you are using release 159, and I have release 158.2. How do I update, or are you using beta updates?

    federer365 I got this error on the HTML5 platform testing on Google Chrome.

    If you deleted all the other animations, how did you get the bullets to disappear as you shot the gun?

  • EncryptedCow A lot of work, but I'm sure it's worth the effort to be very organized!

    sqiddster You are awesome, you just saved me many headaches. Didn't even see the groups option!

  • Nevermind, still stuck. I tried making 2 different types of bullets, 2 separate ammo sprites, and 2 separate Boolean instance variables and none worked.

  • Hey Construct Community,

    Do you have any tips or methods to organizing your code?

    I use comments to separate each section, but my event sheet is getting quite large.

    Do the developers of Construct plan on adding a folder option to store multiple events and minimize for efficiency? I know MMF2 uses "Groups" to condense the code.

    Thanks.

  • I think I figured it out. .AnimationFrame applies to the current animation, not all animations.

  • That's for the reload animation to play. But it isn't even changing the value to get to the point where I need to reload.

  • Hey Construct Community,

    I felt particularly clever when I created an Ammo HUD indicator like the one seen in Halo: Combat Evolved. I used the expression "AmmoIcon.AnimationFrame+1" to change the animation, and it works perfectly with the pistol. If you equip the machine gun, however, it stops working.

    Any ideas?

    dropbox.com/s/iawsrxravx3840l/updatedzombie.capx

    Thanks.

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  • Thanks everybody, I used Colludium's solution and it works like a charm.

  • wut

    How would I enclose it?

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awmace5

Member since 6 Oct, 2013

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