Burvey's Recent Forum Activity

  • It's a browser issue and it is not a priority to be fixed (has been around for at least 2 years, and they have known about it for just as long). Just put the files in the sound folder. Preload them on start of game if necessary.

  • I normally don't do this, but I would like to ask for a feature upgrade for C3. Would it be possible to upgrade the undo/redo function in the editor to be more informative?

    For example, currently undo/redo only offers very basic info on what you're doing:

    create object type sprite

    rename object

    move one instance

    add event

    add action

    It can make undoing stuff a tedious process. Is it possible to be more descriptive with the actions?

    create object type sprite

    renamed object sprite to wizard

    moved object wizard to 30,100

    + event wizard set opacity to 50 (line 1)

    + action on start of layout (line 1)

    Thank you for your consideration.

  • Your capx contains a third party plugin.

  • Jayjay Your game looks great! The title/logo is a bit hard to read for me though.

  • I think I finally have my last music track finished! I have some post production work to do on them but for the most part, they are complete!

  • It's extremely annoying, and has been happening for days. I really hope they get it taken care of.

  • It may be easy for some, but not for me (or a majority of C2 users I would imagine). I don't know how to convert xml to json etc. I would have to either wait for the developers to update the plugins or pay someone to do it. Rex has what? 100+ plugins? How long would that take him to update, even if he wanted to spend the time updating them. Using Podes plugins? Out of luck there too. What about the paid plugins that are no longer supported or have limited support? I wonder how many people use the cranberry plugings in their projects. Most of the plugins I use are from users that have already left the community or from Rex, who has so many that it will take a very long time to get them all updated. With that being said, I'm not surprised that the c2 plugins aren't compatible out of the box with c3. I never expected them to be. My concern is that users are going to be quite disappointed when they try loading up their project in c3 and it doesn't open.

  • Today's blog post confirms that c2 plugins/addons will not be compatible with c3.

  • Agreed. The arcade has a lot of potential.

  • Is anyone interested in more backstory, short stories etc or should I just stick to game images, videos, updates etc?

  • Try using LocalStorage instead as WebStorage has been depreciated.

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  • I would use an array.

Burvey's avatar

Burvey

Member since 5 Oct, 2013

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