PixelHero
What I'm trying to do is change the bullet speed each time an enemy is hit. The way I have it now works which is the following:
If enemy hit is > 0 and <= 10 then set bullet speed to 100
If enemy hit is > 10 and <= 20 then set bullet speed to 110
If enemy hit is > 20 and <= 30 then set bullet speed to 120
etc...
It works but it takes a lot of events to do it and is a bit choppy. What I want to do is make it so that each time an enemy is hit, the bullet speed increases by 1. I tried using bullet.Bullet.Speed +1 along with the event that hit's an enemy, but it only works for the specific bullet. I need it to work with all bullets. Any ideas how I can get that to work correctly?
Thank you.