Burvey's Recent Forum Activity

  • Do you mean the jump animation? If so, you just need to add a condition to your running while pushing left or right triggers that says if jumping animation isn't playing. You'll also need to add some kind of event that says on jump landed switch back to the run animations.

    If you mean it actually didn't jump, I couldn't replicate that.

  • You'd be surprised how much you can optimize. Here's a playable 1 player pong game in two events.

    https://dl.dropboxusercontent.com/u/85412219/forumposts/QuickyPong2/index.html

    [attachment=0:25fyh7sa][/attachment:25fyh7sa]

    Code like this always amazes me.

  • No problem. Also, I think you should be using choose rather then random for the image points. Good luck getting it figured out.

  • I can't replicate your problem with your provided capx. Sometimes there is a platform spawning at the beginning (directly above the players head on the start of the layout) and sometimes there isn't.

  • That's a really cool use of construct 2. Good job. Also, like Prominent already stated, it looked nice and smooth to me too. The only critique I would have is that IMO the trailer is way too long. I think you could convey the same info in half the time. By about the half way point I was ready to close the video. That's not meant as a hit against you at all, it's cool, just repetitive.

  • can you share your capx?

  • I'm not sure if it will help or not but you could try using this: floor(random(101))

  • You do need to provide a capx if you want any reliable help on the issue. Something isn't working right for you and most people won't just throw guesses out.

  • &newline

  • I'm glad I found this thread. Voted. I hope everyone else on here does too. We do a lot of complaining about how bad IE is (rightfully so), now here's a chance to make a difference. Go vote for the changes that you want to see!

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  • Thanks korbaach That's the best example I've seen. I'm going to play around with it for a while. I wish I could do it without having to add extra plugins/behaviors though.

  • If it were me I would add the timer behavior. In the same event make a timer called loadwait and set it for 3 seconds and right below it gamewait and set it for 6 seconds. Then just add the triggers on loadwait goto load screen and on gamewait goto gamescreen. I think that should work.

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Burvey

Member since 5 Oct, 2013

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