Agreed. You could just make it collapsible or something. I'm always switching between the two.
Yeah, I would like to see that as well (in c2 also but I understand that's not going to happen).
Error 524 Ray ID: 347bdc6b9dbe13e9 • 2017-03-30 14:48:34 UTC
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Tom I think you misunderstood what I was saying. I meant that simply porting C2 to the browser would be a proof-of-concept. I personally believe that C3 is more then that. My view is simply that the stage C3 is in right now is more like an alpha testing phase (squashing hundreds of bugs) then a public beta (allowing the public to test out the programs features and give usability feedback before release).
Develop games in your browser. Powerful, performant & highly capable.
Cool. Well hopefully it'll all get figured out and fixed.
mrtumbles
I have to disagree. Porting C2 into a browser is not enough to merit a C3 beta. That would be a Proof-of-Concept at best.
It's probably best to post a bug report for this, if you haven't already. I'm sure Ashley is very busy going over everything in there so it's good to keep everything in the same area for them.
EDIT: Cool dice effect, by the way.
I remember reading somewhere where Tom had said they plan on selling c2 licenses indefinitely.
Error 520 Ray ID: 3475863d4d3d7942 • 2017-03-29 20:19:57 UTC
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Let's just try to keep on topic please. I see quite a few good ideas here and the developers are going to listen and make some good changes. Let's not get the thread locked by going off topic etc.
My first impression is that this is actually an alpha build and not ready for public beta testing yet. I'll probably be checking back in a few weeks to see where the development is at by then.
Apparently there aren't enough conversions from the free version of c2 to the paid version, so for c3 the event limit was cut in half.
Member since 5 Oct, 2013