Burvey's Recent Forum Activity

  • My latest StuffGEN creations. A generic video game controller.

    [attachment=1:2pninf13][/attachment:2pninf13]

    And another more simple version based on the original NES controller. This one took about 5 minutes.

    [attachment=0:2pninf13][/attachment:2pninf13]

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  • Thanks TiAm, yeah, I really enjoy playing around with the program. I'm excited to give the newest version a try once I get some free time.

  • Examples of what I've made so far (some using older versions of StuffGEN). From top left, An example of a room for a point and click game, an example title screen or icon image, some sci-fi sabers, an enemy fighter, a sample alien cut screen image, a children's robot, a cute panda using only one of StuffGENs many shapes (a circle), a children's train made in under 2 minutes using only 3 basic shapes (circle, square and triangle), and an enemy mini-boss ship.

    [attachment=1:24j7ucb1][/attachment:24j7ucb1]

    A cartoon frog that I made. I still need to work on the feet (So happy that you added a save file system!).

    [attachment=0:24j7ucb1][/attachment:24j7ucb1]

  • Well, here's a quick and dirty video of my StuffGEN - a quick and easy object creation tool - that actually illustrates a full process from creation to implementation to fixes to implementation again:

    The creation parts are at 4x speed, but they also show a visual aid I made in C2 to show what keys and mouse buttons are being pressed - this would help with making tutorial videos.

    I seriously love this tool. Thanks for letting me help test. It's so much fun to work with, I can't stop creating stuff lol.

  • I'm guessing that your issue is that when you press y for the first event your making the conditions correct for the second event to immediately trigger and vice versa.

  • linkman2004 ahh, you are correct, in my haste I missed the motion blur bit.

  • on mouse click > system - create object at mouse.x,mouse.y

  • It's hard to tell for sure but maybe you need to add a trigger once condition.

  • It's because of your use of else. Your setting your animations to idle if A isn't down or D isn't down or W isn't down

  • Just add the blur effect to the layer or layout. Disable it at the start of the layout and then enable/disable it when the scroll is in effect.

  • Happy New Years everyone!

  • Check this out. It should get you thinking in the right direction. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://www.scirra.com/tutorials/453/growing-buttons

Burvey's avatar

Burvey

Member since 5 Oct, 2013

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